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Elvis...who tha f**k is Elvis?
[help] making a Fisix skeleton move
Hey guys,
I've hit a wall using the Fisix engine.
I have a simple character, sort of like Rayman, with a head, 2 feet and 2 hands. Of course they need to be attached and I have no problem making a steady invisible construction. the problem is I wanted to try to make him walk and I simply can't figure out how to do it and I haven't been able to find any related material on the web.
If anyone could point me in the right direction I would be grateful!
Cheers
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Senior Member
The best solution I've found is this:
Create an axis-aligned FisixObject.
So, create a fisix object and construct the general character's shape from a few circles (set innerCollisions to false) and then set it to be axis-aligned (axisAligned = true) this will make the character stay upright and never rotate.
Also, set the friction of the bottom circle (legs) to 1 so that the object doesn't just slide along the ground.
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Elvis...who tha f**k is Elvis?
Thanks Oz, I'll give it a go
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