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Thread: [help] making a Fisix skeleton move

  1. #1
    Elvis...who tha f**k is Elvis? phreax's Avatar
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    Feb 2001
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    [help] making a Fisix skeleton move

    Hey guys,
    I've hit a wall using the Fisix engine.
    I have a simple character, sort of like Rayman, with a head, 2 feet and 2 hands. Of course they need to be attached and I have no problem making a steady invisible construction. the problem is I wanted to try to make him walk and I simply can't figure out how to do it and I haven't been able to find any related material on the web.

    If anyone could point me in the right direction I would be grateful!

    Cheers
    Streets Of Poker - Heads-Up Texas Hold'em Poker Game

  2. #2
    Senior Member ozmic66's Avatar
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    The best solution I've found is this:

    Create an axis-aligned FisixObject.

    So, create a fisix object and construct the general character's shape from a few circles (set innerCollisions to false) and then set it to be axis-aligned (axisAligned = true) this will make the character stay upright and never rotate.

    Also, set the friction of the bottom circle (legs) to 1 so that the object doesn't just slide along the ground.
    Pixelwave Flash-based iPhone framework
    iPhone Games: Flyloop | Freedom Run

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  3. #3
    Elvis...who tha f**k is Elvis? phreax's Avatar
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    Thanks Oz, I'll give it a go
    Streets Of Poker - Heads-Up Texas Hold'em Poker Game

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