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2KHeroes / Sylvaniah designer
I would like to score a DS port better but sure, if no publisher want to support the game, then my next move will be to make it multiplayer ( though, not MMO, per say, as I just don't see the game mechanics work well with a cooperative gameplay / team gameplay - but PVP, definitely - if I can find some socket gurus to help with the multiplayer optimisation ....) but we are not there yet ...
and yes, DS has some networking functions, but that's another league that we ( studio and I ) aren't nessecerly ready or willing to tackle ...
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To be honest, I have no idea what the difference between an MMORPG, RPG, MOMPGR, PROGPPM or MOPRG are.
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2KHeroes / Sylvaniah designer
an MMORPG would induce that, you and a party, can group, and take over monsters ...ideally, in an environnement where other players could see your party battle against thos monsters ...
2KH territories are big, but not half, not even a 1/3 as big as a Wow zone, for exemple - this would lead to many problems in spawn, and to be honest, i'm not sure any scoket server could handle this well anyway...
so my perspective was to get rid, at least from server AI-served to players in the party - but keep the idea of "areas" where a restricted amount of character could battle each other in real time, this based on their characters that they built playing the solo campain ... way less straining on the server, although quite challenging if we want to eliminate unfairness of lag, and keep the best features of 2KH ( AOE spells, etc ) ...
So not totally a MMO, like Wow or Everquest, but moreso something like Guild Wars ...
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Wow this game looks amazing, I can't wait until you complete this game. good luck, you obviously worked very hard on this project! It's so cool that Flash games can be ported to the DS and other consoles.
Good luck!
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SaphuA
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Pumpkin Carving 2008
I could do better in 6 months using only one hand, and be blindfolded...
No seriously, this is the epiphany of great flash games are meant to be. You're truly an inspiration and on behalf of FK, I think I speak for everyone when I say that's admirable.
Of course, it's going to piss me off when it's released (since it's the game I've always dreamed of designing and creating)... *drool* dungeon running... mmm...
The 'Boose':
ASUS Sabertooth P67 TUF
Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
8GB G.Skill Ripjaws 1600 DDR3
ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
New addition: OCZ Vertex 240GB SATA III SSD
WEI Score: 7.6
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Who needs pants?
Wow lux I wish I had your dedication to stay focused on one project. Its pure talent. Great work.
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2KHeroes / Sylvaniah designer
Just thought I'd give you guys a preview of some sound design : here are a couple of ambient sounds used as a background for the "marshes" environment
Just select a loop number - and go from one loop to another ( they all fade out/in as you change them ). Of course in-game, the engine will randomly pull loops one after another, to have a sound "tiled" but not too similar over time ...
http://www.luxgames.net/FK/soundFK.html (300K - no preloader )
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Senior Member
Great stuff. Love to see when people do more than the TINY little games that flash is so known for.
Those games have their place, but so many times it just feels like playing the same game again and again and again with nothing but a different skin.
My only critique is for stuff that you seem to be just starting on, spelling. Watch your spelling mistakes. I can see 2-3 in just the few screens above. (releived, temporarly, etc...) Just run all the text through at LEAST a spell checker before going live with any of it. Better yet would be to have an editor double check it all. I know spelling mistakes are the furthest thing at the bottom of your 'todo' list, so my pointing them out as the only knock I can find in those screens is pretty high praise.
Keep it up! Good luck on getting some publisher backing!
Are you doing all the work on this so far? Art and coding? It is very nice.
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2KHeroes / Sylvaniah designer
No trouble : i'm not a native english speaker, so I would expect some mistakes - once quests and various game statements are definitive, I will have all both proofed by my wife ( English is her first langage ) and then checked professionally - just be glad you never got to hear my job doing the voice-overs on 2 Kingdoms old version cutscenes : my wife's still laughing about it
and yes, so far, been doing both code and art, this as long as I don't know exactly what will happen for the game (if there is a DS port, it would be a waste to fully devlopp it in Flash first) , but no glory for me, as most of the code is inspired from Klas Kroon tutorials and Tonypa's tile based tutorials ... now, the art, on the other way is what is more natural to me ...
Last edited by luxregina; 09-10-2007 at 11:53 PM.
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It's true..I brought sexy back
ok that is pure amazing. I cant even imagine the time put into this. amazing job lux.
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2KHeroes / Sylvaniah designer
hey!
Just thought I would share how would the second "dungeon" look like.
It's a crypt/necropolis - supposed to be a quite dark place packed with skeletons, ghouls and necromancers, and some oversized Bosses
Loot will be much better in the dungeons than any other part of the world.
This dungeon is attached, and a big quest destination, to the Lowlands / marshes, that I previously showed...
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2KHeroes / Sylvaniah designer
for those interested by Lore and scenarii, here is a little preview of the storyline associated with this dungeon :
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5+5=55
Damn those crypt images look amazing! Great work Lux!
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it has the flair of NOX from westwood
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M.D.
that looks super cool
I don't see any enemy sprites? are there any yet?
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Yes we can
these pictures make me horny (in a non sexual way )
excellent work mate, your attention to detail and dedication never ceases to amaze me
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Pumpkin Carving 2008
If this game were a women I'd ask her to marry me. If she said no, I'd probably kidnap her and chain her up in my basement. I already love this game. :P
The 'Boose':
ASUS Sabertooth P67 TUF
Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
8GB G.Skill Ripjaws 1600 DDR3
ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
New addition: OCZ Vertex 240GB SATA III SSD
WEI Score: 7.6
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Elvis...who tha f**k is Elvis?
One thing is the quality, which is amazing and then there's the size of it, which is beyond words! Truly truly amazing, lux
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Trainee coder
Well, obviously you dont need me to tell you how amazing this game looks so far, but you've trully got something fantastic in the works there lux .
One thought that just popped int my head is: File size.. could you possibly share a bit of info on the sizes of these sprites/game thus far. I'd hate to wait a few hours to load this game (though, it would be worth it) .
Viza.
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