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Thread: [JIG COMP] Who's game?

  1. #1
    Trainee coder Viza's Avatar
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    [JIG COMP] Who's game?

    Well, there's only 3 weeks left until the deadline of the 'Casual Gameplay Design Competition #4' (for those that have no idea what I'm referring to, check out this link), and I thought it would be good to find out how many other FK'ers are actually entering (or planning to)??

    I myself, plan on entering and have already made fairly good start on the engine. However, the motivation to continue seems to be lessening after each week to the point that I'm probably only still working on it as a personal challenge and because I think my idea is worthy of at least a playable state.

    Thinking about it, are the competition prizes really that good?.. From what I've heard, sponsorship can offer more + certain cash than what's being offered (and sponsorship is supposed to be shoddy).

    Viza

  2. #2
    Senior Member tonypa's Avatar
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    Always found those competitions good not because of the prizes but because they give good reason to actually finish something.

  3. #3
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Was honestly going strong with an out of the box ball-physics/elasticity/kinetics engine, but I started school, found a job, and then found some freelance flash work to eat up every last hour I have. Sucks, I was damn sure this game was going to be nice. Hopefully after this job if things settle down I can get back into it.
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  4. #4
    Style Through Simplicity alillm's Avatar
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    I've just started something which I'm already really pleased with. I'm not sure if I will finish it or not, but I hope to.

    As for the prizes, they aren’t as good as a sponsorship offer, but there is nothing stopping you from getting your game sponsored after the comp (even if you win). The competition version of the game is non-exclusive and can be played only on JIG, so I think most sponsors would still be happy to sponsor your game afterwards.

    Ali

  5. #5
    Hype over content... Squize's Avatar
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    "...some freelance flash work to eat up every last hour I have. Sucks"

    Really ?

    Yes the comp prizes may not be as much as a good sponsorship deal, but it's a comp, not an offer of sponsorship.
    Jay's is a highly respected site with a ton of traffic. Companies like Nitrome have done very well out of the publicity of being reviewed there.

    When I was first sniffing out work, I quoted winning the 48hr comp here, it all helps, winning a comp at Jay's will open a lot of doors.

    Sometimes you need to put cold hard cash out of your mind when you're trying to get your name known, you'll get it back in the long run.

    Squize.

  6. #6
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Sucks, in that I don't have time, not that the freelance sucks Though I'm getting worn pretty thin about it, but I think everyone in the group is.

    I got a great start into the JIG comp because I was unemployed for 11 weeks. I can't quite put cash out of my mind just yet.
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  7. #7
    Flash Incompetent ChaseNYC's Avatar
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    Quote Originally Posted by tonypa
    Always found those competitions good not because of the prizes but because they give good reason to actually finish something.
    can we expect to see another awesome entry from tony?
    mmm signature

  8. #8
    file not found Captain_404's Avatar
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    I got started on what I believe to be a very original concept, but it got way to complex way too quickly, I'll probably end up revisiting it though when I stat panicking a week before the competition ends.

    I never actually entered a JIG comp before...

  9. #9
    Trainee coder Viza's Avatar
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    After re-reading my initial post, I realised that I comes across as though I'm obsessed with the aspect of winning money, rather then competing in a competiotion.
    Sorry, to clear things up: I'm in no way making a game just to make some quick cash. Instead, I view the money as really just a nice bonus, and the aspect of competing in such a tough comp and producing a cool game is what's really driving me ...but thanks a lot to those who replied.

    Anyway, back to the subject:
    It's really great to hear that there's a few of you guys planning to enter a game; however, it's a bit of a double-edged sword for me 'cause now my submission is going to get overshadowed .

    I'm going to have to put my ass in gear if I want to get this thing finished.

    Viza

  10. #10
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Quote Originally Posted by Viza
    Instead, I view the money as really just a nice bonus, and the aspect of competing in such a tough comp and producing a cool game is what's really driving me ...but thanks a lot to those who replied.
    Viza
    Nice try, you almost had us fooled for a second.
    The 'Boose':
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    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

  11. #11
    Style Through Simplicity alillm's Avatar
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    So, the comps over in a few hours, anyone else putting in an entry?

    Ali

  12. #12
    Trainee coder Viza's Avatar
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    Imagine the look on my face when I realised that I only had 20 minutes left to enter before closing, rather than 10 hours!.... Well, that really did happen and I just sent it in my game with merely 1 minute to spare.

    I feel like the biggest idiot for getting stuffed up by the time zones (for some weird reason I understood that I had roughly 24 hours 'extra' when really it was only 12), and now my game is suffering from bugs (a huge one being that for some reason the variables don’t update or initiate again after a game, so you have to restart again before everything returns to normal) and ugly beginning + ending gfx.

    When (or if- depending on whether I didn't stuff up the main menu UI for the Competition) you guys get to take my game for a spin, keep in mind that the last 20-30% is either missing or made in 20 min.

    I'm just most disappointed because it has a lot more potential then what is present (so maybe expect a sequel done to the standards that I'd be happy with).

    Anyway, enough rambling from me. Best of luck Ali (you probably don't need it anyway) and I hope you walk away with 1st prize.

    Viza.

    EDIT: I take all that back, cause Im an even bigger jack*ass: I've still got a.5 hours left!
    Last edited by Viza; 10-01-2007 at 10:32 PM.

  13. #13
    Style Through Simplicity alillm's Avatar
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    I hope I didn’t confuse you by saying "a few hours left" viza! I just couldn’t be bothered to work out exactly how many hours .

    I hope you got your game bug free in the end. Good luck mate

    Ali

  14. #14
    Trainee coder Viza's Avatar
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    Just an update for those un-aware: The competition deadline has passed, and according to this link all entries will be available to play by next Tuesday (GMT-4). Believe it or not, but there have been over 40 game submissions ( last years total was 19)!

    Viza.

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    Will moderate for beer
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    D'oh! I wish I'd seen this about 2 days ago.
    http://www.suckatmath.com/personal/fluux.html

  16. #16
    Senior Member walnoot's Avatar
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    Allthough I wasn't going to enter, last week I suddenly made two prototypes, which I didn't finish, so I still don't enter

    I will watch it closely though, I wish you guys good luck, I'm happy to see you join the competition this time. And I do kinda expect something prize-winning from you

    I hope Alillm stays true to shmups and designed a billiards/shmup-crossover, if he didn't, I will do it someday

  17. #17
    Senior Member Alluvian's Avatar
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    So how do most of these competitions work? Are you supposed to only spend a certain amount of weeks on a game? Or are some of these long projects that just happen to finish on time for a game competition?

    I know some of these are things like 48 hour game competitions, but how do they enforce that? How do they know you didn't have a game in the pipeline that happened to fit the standards and just had to re-skin it and do some finetuning?

  18. #18
    Style Through Simplicity alillm's Avatar
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    Quote Originally Posted by walnoot
    I hope Alillm stays true to shmups and designed a billiards/shmup-crossover, if he didn't, I will do it someday
    Well funny you should say that....

    Ali

  19. #19
    Feeling adventurous? T1ger's Avatar
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    Quote Originally Posted by Alluvian
    So how do most of these competitions work? Are you supposed to only spend a certain amount of weeks on a game? Or are some of these long projects that just happen to finish on time for a game competition?

    I know some of these are things like 48 hour game competitions, but how do they enforce that? How do they know you didn't have a game in the pipeline that happened to fit the standards and just had to re-skin it and do some finetuning?
    That's why they have a theme
    I don't have a photograph, but you can have my footprints. They're upstairs in my socks.

  20. #20
    Trainee coder Viza's Avatar
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    @Alluvian: Yeah, as t1ger mentioned, there is a theme to the competition- this comp is based on ball physics.

    There is also a time period of 8 weeks to produce something, however if you have something pre-made that's still suitable then sure, no one would stop you from submitting it.

    @Walnoot: Thanks a lot! But don't get your hopes up for me (the game didn't even get to the stage of putting any sound in )-I'm just hanging out for this game from Ali which I'm almost certain will blow the competition out of the water.

    Viza.

    P.S. Ali, I'm not sure if you're aware fo this or not, but you can update them with minor bug fixes after the initial hand-in (I cleared up all major bugs before hand in, but I've written down about 15 notes of fix's which I need to add to then next version update )
    Last edited by Viza; 10-02-2007 at 08:48 PM.

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