-
Metro.Siberia - new game
Hi. Just wanted to promote my new game a bit :-)
It has a nice retro-style and some sweet Sega Genesis-like soundtracks. I hope you enjoy it.
http://www.salomonsson.se/siberia
would be glad to hear some feedback
Cheers
/Tommy Salomonsson
www.salomonsson.se
-
Senior Member
I enjoyed it quite a bit. The presentation is very very nice. I found when viewing the instructions and the highs scores that it took too long to see what I wanted.
Nice!
-
this is the best variation on this game i've played- nice. the music's great, responsive menu (but slow scrolling instructional text). nice backgrounds, simple graphics- all in all very good.
it'd be nice if you linked to the game without your very polished but enormous intro!
-
yes, very nice. i played a version of this somewhere else and i could never really get very far, plus, it got very boring seeing the same squares over and over again as the walls.
i like the way you made the walls close in as the character progresses as well as the variety of the scenery
-
When you know are.
This is a sweet game. I like how you've taken an old simple game and made it fresh by designing an interesting world with a story, cool artwork, and a kickass soundtrack. I think it's exciting how the world is actually alive.
I would say that you should try pushing it a bit further by adding in power-ups and checkpoints. Most definitely checkpoints. Not too much fun having to start off from the beginning everytime when it's so easy to make a mistake. Maybe a checkpoint power-up that you have to touch to activate.
This game reminds me of a top-down space shooter game that I had on Genesis way back when. It's the soundtrack that does it.
-
Pumpkin Carving 2008
Hmmm, did I just set every highscore with one playthrough? I think I did... Might want to up the difficulty. The hard course was not really all that different from the easy course in my oppinion.
You have a winning presentation there. Very sleek and techy, fitting right in with the rest of the game. I'm kind of wishing there was a volume or mute option on the front page, but I might have missed it. I gave it about 10 minutes of my time, so excellent work.
The 'Boose':
ASUS Sabertooth P67 TUF
Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
8GB G.Skill Ripjaws 1600 DDR3
ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
New addition: OCZ Vertex 240GB SATA III SSD
WEI Score: 7.6
-
Trainee coder
Awesome game in all areas. You've taken a super simple game concept and made it the best version I have seen by far!
Presentation is superb, and as already mentioned, you're literallybrought the world to life which just adds a whole new element to the gameplay. I'm looking forward to seeing any future games.
Viza.
-
ism
very cool. you do have to get rid of or cut down that intro though. people are just not gonna wait.
i got a high score and it added it to the high scores for every level
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
-
Senior Member
I think your highscore list has a bug... I played only the easiest stage, got a lot of points and was first on all stages.
But nevermind that, the game rocks. Finally something old and seen before but fresh and well presented.
Good work.
-
Thanks for the kind words, and thanks a lot for the feedback.
Great that you found the hiscore bug. I haven't been able to recreate it myself, but I will take a closer look at it this evening.
I will also see if I can fix the instructions/hiscore presentation a bit.
Once again. Thanks a lot guys.
/Tommy Salomonsson
www.salomonsson.se
-
383,890,620 polygons
very nice presentation - and even if I really don't like those kind of games - I played it for far to long (I guess that's a good sign).
great work.
nGFX
ps: found that highscore bug, too.
-
I'm guessing with all these people finding the high score bug that it is only happening locally. I got it as well on the first run through, but after that it seemed to work fine, except that mine were the only scores above 500.
Anyway, really great take on the theme, I thought the difficulty ramped up just fine. Only concern for me was load time.
-
Well... the hiscores are only stored locally (should probably change the header to "Your Hiscore").
And all of you gives great feedback. This gives me a lot of imporovements to think about!
/Tommy Salomonsson
www.salomonsson.se
-
hippie hater
You forgot to remove the stuff that appear when you press ]
Good game anyway, i've played it a lot
-
Senior Member
I love it I had fun playing it. You improved a lot the original concept with moving walls/ennemies. Well done !
-
nice game
only problem is the high score bug
can't wait to beat level 2 (tried it a couple times after beating level 1)
-
Finally managed to remove that nasty hiscore-bug. Thanks a lot for pointing it out for me.
Originally Posted by Cimmerian
You forgot to remove the stuff that appear when you press ]
Cimmerian > I'm not really sure what you mean.
It really makes me happy that you all seems to like the game.
/Tommy Salomonsson
www.salomonsson.se
-
Senior Member
Love it, but I wish you would display the control instructions BEFORE the player is expected to be playing. When level 1 starts, my eyes are on the ship, not on the messages at the top.
-
Game Player - Developer
Very nice and very smooth
Incredible how some nice graphics, cool music and a neat game play make a project really fun
I just got 906
"I love to make them as I love to play them"
-
Half Empty
It's really cool. Very polished and the moving scenery is great.
Chiming what everyone else has said - the mute needs to be more visible and the text scrolling is annoying.
Here's a piece of advice, (what I'd do anyway). The keyboard focus tip, p to pause, so to toggle sound, and the basic instructions (space to thrust) would all fit on the start page. Put them there, from the start with no scrolling. Every one will see them and they won't have to wait for scrolling.
Also if you're worried about them not being focused force them to use click to start so the flash has the focus. There enough of a pause at the start that it shouldn't be a problem for the user.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|