The file you just posted is just the animation of a dog running.
And the one you posted to use before that said you were still thinking of how to win the game in the how to section.
Also,
you should post a back to menu button on the how to section.
And when you get pushed out of the area on the screen nothing happens.
So IMO it isn't finished. You can't win or anything.
Edit: I just saw you posted a new one, let me go look.
Ok, I played the more recent one.
It's better, but under where the hole used to be there is some text that says hole. And you should put a in game timer in there, instead of making the player go get one
ok this is lookin good. we can really make some improvements by adding a couple of things and polishing it a bit. i think you might find that improving this game will be a lot more rewarding and productive than trying to start on a new one. i have a couple of suggestions;
1) why not rather than making it just a time based thing you can make it that the dog has to find (by digging up the ground) a bone to complete the level. as time expires more dogs enter the scene to chase your dog. that way we have a clear objective for the player plus increasing tension. furthermore you are adding to the skill requirement because the player has to "make" enough time (by creating distance) between his dog and the other dogs in order to dig up the ground to find the bone.
2) make the scene a little more isometric so there is more graphical interest. i did a little work on this and reckon it could look like this. maybe some more obstacles etc but essentially this is the format;
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the suggs sound good. if it's ok with eaglevision i think we should include them.
there will be a very minor delay with the progress. i will post some stuff in about 12 hrs. see ya then
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hey eagle vision dude!
thanks for your rock solid patience!
ok so we have a game to make. first and foremost we need to plan this out! so lets think about what we wanna do;
A) we have our avatar (or player character), the dog. the player needs to be able to control the direction and speed that it runs so we will need a CONTROL SYSTEM. i suggest the following;
i) Because i am rendering the dog at 15 degree increments (to get that 360o rotation) i suggest we make the dog move when the player has the UP ARROW pressed and when they hit the RIGHT ARROW the dog rotates 15 degrees to the right. When they hit the LEFT ARROW the dog rotates 15 degrees to the left. when the UP ARROW is NOT pressed the dog is motionless.
B) we also have the other dogs. these are commonly called "Non player characters" or NPC's. We need to do a fair bit of work for these dudes because most of the gameplay will come from how they react. So for our NPC's we need;
i) a COLLISION system. We could just loop through all the NPC's and check each one against all the other objects on the stage but if we have 10 NPC's then our loop is gonna go through over 100 iterations. I think that's way too many and will slow the game down so i think a tile based collision system will be good.
ii) an ARTIFICIAL INTELLIGENCE system or AI. this sounds a LOT more complicated than it is. I think a "crumb" (ala hansel and gretel) based logic for determining if the NPC can "see" the player and a WAYPOINT based system to avoid bumping into the fixed objects on the stage.
C) SCORING system. we need to know when the player has won or lost and possibly the ablility to connect to a highscore table.
D) GRAPHICAL USER INTERFACE (GUI). We will need;
i) A SPLASH screen
ii) A HELP screen
iii) A GAME OVER (won and lost) screen
iv) A HIGH SCORE SCREEN (optional)
i think the peeing on trees is a good idea but for now i think it's best to leave it along because there are so many other things to complete.
to review we need;
a) PLAYER CONTROL system
b) COLLISION system (Tile based)
c) ARTIFICIAL INTELLIGENCE system
d) SCORING system
e) GUI
can you think of anything else we might need??
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro