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Thread: *!!!*~dog Chase~*!!!*

  1. #21
    It's true..I brought sexy back smith1302's Avatar
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    The file you just posted is just the animation of a dog running.
    And the one you posted to use before that said you were still thinking of how to win the game in the how to section.

    Also,
    you should post a back to menu button on the how to section.
    And when you get pushed out of the area on the screen nothing happens.

    So IMO it isn't finished. You can't win or anything.

    Edit: I just saw you posted a new one, let me go look.
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  2. #22
    It's true..I brought sexy back smith1302's Avatar
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    Ok, I played the more recent one.
    It's better, but under where the hole used to be there is some text that says hole. And you should put a in game timer in there, instead of making the player go get one
    Hey check out my arcade sites!
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  3. #23
    Animal Lover, Flash lover eaglevision's Avatar
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    So, what do you guys think?
    ~11-year old flasher

  4. #24
    ism BlinkOk's Avatar
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    i agree with mr smith. need to see a timer preferably a count down so i can see how much time i have left
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  5. #25
    Animal Lover, Flash lover eaglevision's Avatar
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    Yes, I just don't know how to make a timer there
    Could somone help me?
    ~11-year old flasher

  6. #26
    ism BlinkOk's Avatar
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    here is a timer. currently it is set to 100. it will countdown and call a function (on the root timeline) called gameOver() when the timer hits zero.
    Attached Files Attached Files
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  7. #27
    Animal Lover, Flash lover eaglevision's Avatar
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    Oh, anybody can draw this?

    1. rock
    2.tree

    make sure it is TOP VIEW, this is for a game called "pengy's quest" or "pengy's adventures: the golden coin"

    so, remember, TOP VIEW...Thanks in advance

    Ok, I moved computers and the timer worked!
    Thank you again, BlinkOk!

    Now I can post the REALLY FINISHED game!

    ....just a sec...

    http://www.swfupload.com/view/102961.htm

    Thats the link to "Dog Chase"!
    ~11-year old flasher

  8. #28
    ism BlinkOk's Avatar
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    ok this is lookin good. we can really make some improvements by adding a couple of things and polishing it a bit. i think you might find that improving this game will be a lot more rewarding and productive than trying to start on a new one. i have a couple of suggestions;

    1) why not rather than making it just a time based thing you can make it that the dog has to find (by digging up the ground) a bone to complete the level. as time expires more dogs enter the scene to chase your dog. that way we have a clear objective for the player plus increasing tension. furthermore you are adding to the skill requirement because the player has to "make" enough time (by creating distance) between his dog and the other dogs in order to dig up the ground to find the bone.

    2) make the scene a little more isometric so there is more graphical interest. i did a little work on this and reckon it could look like this. maybe some more obstacles etc but essentially this is the format;
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  9. #29
    Animal Lover, Flash lover eaglevision's Avatar
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    Wow!
    I love the look!
    But, I can't draw that well
    could you give me the fla. file?
    ~11-year old flasher

  10. #30
    ism BlinkOk's Avatar
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    i sure can. what about the changes? are you gonna concentrate on this game and forget about the other ones for a while?
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  11. #31
    Senior Member Ray Beez's Avatar
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    I love seeing this kind of progress from young padawans! Keep improving it! It's worth it!

  12. #32
    FK founder & general loiterer Flashkit's Avatar
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    I'm loving the graphics BlinkOK... I might have to have a chat about doing some for a future game of mine.

    Anyways Id love to see bonus points for peeing on trees along with digging up bones as mentioned. Cute idea.
    Regards Mark Fennell - Flash Kit Founder, general loiterer
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    I Hate Zombies - iPhone Game | markfennell.com

  13. #33
    Animal Lover, Flash lover eaglevision's Avatar
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    But there would be a small problem...I will tell you later
    Its not big or anything, just a thought.-_-

    Hey...When Are you going to give me the fla. file?
    Blink, i've been waiting...thanks!
    ~11-year old flasher

  14. #34
    ism BlinkOk's Avatar
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    the suggs sound good. if it's ok with eaglevision i think we should include them.
    there will be a very minor delay with the progress. i will post some stuff in about 12 hrs. see ya then
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  15. #35
    Animal Lover, Flash lover eaglevision's Avatar
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    Sure, but what is suggs?
    Thanks, though!

    Really, thanks blinkOK! for the dog, pengiuen, and this!
    ~11-year old flasher

  16. #36
    It's true..I brought sexy back smith1302's Avatar
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    suggs = suggestions.
    Hey check out my arcade sites!
    Ninja Games | WW2 Games

  17. #37
    Animal Lover, Flash lover eaglevision's Avatar
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    BlinkOK...Thanks...But when are you going to post?
    Thanks
    ~11-year old flasher

  18. #38
    ism BlinkOk's Avatar
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    hey eagle vision dude!
    thanks for your rock solid patience!

    ok so we have a game to make. first and foremost we need to plan this out! so lets think about what we wanna do;

    A) we have our avatar (or player character), the dog. the player needs to be able to control the direction and speed that it runs so we will need a CONTROL SYSTEM. i suggest the following;
    i) Because i am rendering the dog at 15 degree increments (to get that 360o rotation) i suggest we make the dog move when the player has the UP ARROW pressed and when they hit the RIGHT ARROW the dog rotates 15 degrees to the right. When they hit the LEFT ARROW the dog rotates 15 degrees to the left. when the UP ARROW is NOT pressed the dog is motionless.

    B) we also have the other dogs. these are commonly called "Non player characters" or NPC's. We need to do a fair bit of work for these dudes because most of the gameplay will come from how they react. So for our NPC's we need;
    i) a COLLISION system. We could just loop through all the NPC's and check each one against all the other objects on the stage but if we have 10 NPC's then our loop is gonna go through over 100 iterations. I think that's way too many and will slow the game down so i think a tile based collision system will be good.
    ii) an ARTIFICIAL INTELLIGENCE system or AI. this sounds a LOT more complicated than it is. I think a "crumb" (ala hansel and gretel) based logic for determining if the NPC can "see" the player and a WAYPOINT based system to avoid bumping into the fixed objects on the stage.

    C) SCORING system. we need to know when the player has won or lost and possibly the ablility to connect to a highscore table.

    D) GRAPHICAL USER INTERFACE (GUI). We will need;
    i) A SPLASH screen
    ii) A HELP screen
    iii) A GAME OVER (won and lost) screen
    iv) A HIGH SCORE SCREEN (optional)

    i think the peeing on trees is a good idea but for now i think it's best to leave it along because there are so many other things to complete.

    to review we need;

    a) PLAYER CONTROL system
    b) COLLISION system (Tile based)
    c) ARTIFICIAL INTELLIGENCE system
    d) SCORING system
    e) GUI

    can you think of anything else we might need??
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  19. #39
    Animal Lover, Flash lover eaglevision's Avatar
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    Well....I might need a moment to add somthing!
    Thanks! I love the AI.Really cool!

    Well, I was thinking, mabye we could have a scrollable game. because the land they have now is way too small...Don't you think?

    A scrollable land
    ~11-year old flasher

  20. #40
    ism BlinkOk's Avatar
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    right now i see a whole lotta work for you to develop the collision and AI system. do you think you can do that AND a scrolling system?
    Graphics Attract, Motion Engages, Gameplay Addicts
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