I added a addEventListener inside of one of my functions
but i want to get something really specific but nor really sure how this works
Code:
private function bitmapLoader(ImageTxt, Image_x, Image_y ) {
var loader:Loader = new Loader();
var urlReq:URLRequest = new URLRequest("images/category/"+ImageTxt);
loader.load(urlReq);
loader.x= Image_x;
loader.y= Image_y+20;
addChild(loader);
var container:Sprite = new Sprite();
addChild(container);
var rect:Sprite = new Sprite();
rect.graphics.lineStyle(0);
rect.graphics.beginFill(0xFF0000);
rect.graphics.drawRect(Image_x, Image_y+20, 100, 75);
rect.graphics.endFill();
container.addChild(rect);
rect.addEventListener("click", onClick); // THIS CALLS THE FUNCTION CALLED onClick
rect.buttonMode = true;
rect.addChild(loader);
rect.filters = [ new DropShadowFilter() ];
}
Code:
private function onClick(myText):void {
trace(myText);
// RETURNS [MouseEvent type="click" bubbles=true
cancelable=false eventPhase=3 localX=57 localY=22 stageX=197 stageY=137
relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0]
// I would like it to be more like Image1.jpg
}