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Thread: [F10] pretty pathfinder

  1. #1
    M.D. mr_malee's Avatar
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    [F10] pretty pathfinder

    hello, had some free time today so I thought I might covert my pathfinder to flash 10, main purpose is to use the new Vector Typed Arrays for performance.

    seems to work very nicely:

    http://soap.com.au/chris/pathfinder/
    http://soap.com.au/chris/pathfinder/pathFinder.zip

    haven't done any tests between the two, and there's more performance I can get in there. *Possibly linked list for iterating through and building the final path. Storing references at class level, type casting the references from the inline priority queue.

    *will need flash 10 player, and FlashDevelop (setup fro flash 10 compiling)

    anyway, let me know some numbers
    lather yourself up with soap - soap arcade

  2. #2
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    When I try to run the webpage, I get two popups that say an actionscript error has occured (in FF3):

    First:
    Code:
    VerifyError: Error #1033: Cpool entry 12 is wrong type.
    Then:
    Code:
    ReferenceError: Error #1065: Variable Main is not defined.
    The two buttons on each popup are Dismiss All and Continue, and no number of different button presses make a difference; I always wind up at a blank white page reading "Flash 10 Pathfinder" in the title bar. Yes I have latest version of Flash player. I'm not at home or I'd try to open the zip too.
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  3. #3
    ImprisonedPride I got those errors, then upgraded to Flash 10. After that no errors. Maybe your current version isn't installed right or something.

    Anyways here are some of the results I got:
    -Test 1: 8 MS, 1532 Nodes in Path, 2868 Nodes Searched
    -Test 2: 10 MS, 2341 Nodes in Path, 2840 Nodes Searched
    -Test 3: 2 MS, 917 Nodes in Path, 971 Nodes Searched

    Browser: Firefox 3
    Computer: 3700+ AMD Athlon 64 Processor

    Looks fast, nice job.

    I was think about the possibilities of path finding with Flash 10 too, never got around to making a pathfinder though.

  4. #4
    M.D. mr_malee's Avatar
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    Quote Originally Posted by ImprisonedPride
    When I try to run the webpage, I get two popups that say an actionscript error has occured (in FF3):
    Quote Originally Posted by mr_malee
    *will need flash 10 player
    lather yourself up with soap - soap arcade

  5. #5
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Quote Originally Posted by IP
    Yes I have latest version of Flash player.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

  6. #6
    Now tell me whos watchin...... samvillian's Avatar
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    Quote Originally Posted by tariqm
    ImprisonedPride I got those errors, then upgraded to Flash 10. After that no errors. Maybe your current version isn't installed right or something.

    Anyways here are some of the results I got:
    -Test 1: 8 MS, 1532 Nodes in Path, 2868 Nodes Searched
    -Test 2: 10 MS, 2341 Nodes in Path, 2840 Nodes Searched
    -Test 3: 2 MS, 917 Nodes in Path, 971 Nodes Searched

    Browser: Firefox 3
    Computer: 3700+ AMD Athlon 64 Processor

    Looks fast, nice job.

    I was think about the possibilities of path finding with Flash 10 too, never got around to making a pathfinder though.
    Last edited by samvillian; 07-04-2008 at 01:20 AM.
    If the only tool you have is a hammer, you tend to see every problem as a nail.

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  7. #7
    Professional Air Guitarist Frag's Avatar
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  8. #8
    Custom User Title Incrue's Avatar
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    So, do you have any conclusions already?Like how fast are linked lists compared to vectors vs to arrays?

  9. #9
    M.D. mr_malee's Avatar
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    not exactly. I had to leave this little experiment for work, again. So maybe soon I can test it more thoroughly
    lather yourself up with soap - soap arcade

  10. #10
    Custom User Title Incrue's Avatar
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    Anyway, i dont remember never have put objects not from the same class inside an array, i dont know or care how good/bad coding practice this may be.To me, no reason for arrays anymore

  11. #11
    M.D. mr_malee's Avatar
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    here's a little demo with little guys running around

    http://littlemofo.soap.com.au/gamedev/zombie/
    lather yourself up with soap - soap arcade

  12. #12
    Senior Member UnknownGuy's Avatar
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    Zombie demo looked sweet and ran at 41 FPS for me.

    The pathfinding demo alone tended to crash Firefox for me. (though, not always)

  13. #13
    M.D. mr_malee's Avatar
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    yeah, the class has been updated since then, not much, but there were some problems in the original. Hopefully all fixed now.

    all I need is some time to add guns/zombies/blood and i'll be on my way to create a game I want to create

    thanks
    lather yourself up with soap - soap arcade

  14. #14
    M.D. mr_malee's Avatar
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    3D version using alternativa3d 5.02, no chasing atm, have to convert my LOS class to 3D first.

    not to hard to setup, I think i'm gonna go for a 2D sprite approach with pre-rendered bitmapData frames, as alternative doesn't support any animation in 3D nor movieclips.

    I'll post something else when I actually have gfx.

    don't ask me why there are lines being drawn on objects when passing walls, I believe it has something to do with the BSP tree, but thats over my head

    all I have is a zip, lost my FTP details due to a computer reformat

    EDIT - go fullscreen, so nice
    Last edited by mr_malee; 07-16-2008 at 10:17 AM.
    lather yourself up with soap - soap arcade

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