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If you need help, I can mail you a copy of my old 3d engine. I never added the skewing faces part (though I had a crappy demo of it working), but it was at least a wireframe 3d thing. I quit on it because it was only for school, and I'm going to redo it with AS3.
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I have some illustrations prepared that I will release soon. It´s intention is to simplify the math model behind camera 3d Projection on the screen so in other words the basics of a 3d engine with a camera model (where the z-axis is not the focal depth but instead a object height coordinate).
I dont like ready to go code,- or code alone (my crit to your project, no demo, no screens, no media at all - scares people like me already away). The way I solve complex stuff is to make lots of illustrations to better undestand the problems around it. So I could contribute some of my notes and illustrations - perhaps it might give some insight or ideas like how things work or how to approach things.
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Originally Posted by renderhjs
(my crit to your project, no demo, no screens, no media at all - scares people like me already away).
Posted a buggy old demo here:
http://zest3d.freeforums.org/viewtopic.php?f=2&t=11
@Al Capwn: Any for of code contriution is great as study or reading material so feel free to send away!!
@Render: Images would be fantastic too if you are happy to contribute then then that would be great
RipX
Last edited by RipX; 07-16-2008 at 12:09 PM.
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Ok... here is an update since the plane demo... This is now a 3d cube, I also introduced backface culling and fixed a bug in the original demo! You can check it out here:
http://zest3d.freeforums.org/viewtop...&t=11&p=24#p24
RipX
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Hype over content...
Are the classes posted up somewhere for that then, or is it all in the svn ?
Squize.
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They are currently available from http://zest3d.freeforums.org/viewtopic.php?f=2&t=7
As soon as i've coupled my ide with the google code repository, then it will also be available there at ( still figuring this out ) :
http://code.google.com/p/zest3d/
RipX
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Hype over content...
Ah, I was hoping for the good stuff ( I wanted to see your back face culling method and the actual plotter ).
If it's in the svn then I'll have to look next week.
Squize.
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I'm trying to sort out a way to get the code into the svn by pestering the lovely guys at powerflasher to let me have fdt on the open source project licence so I can jam it in there using eclipse.
RipX
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Hype over content...
You can just use TortoiseSVN ( http://tortoisesvn.tigris.org/ ), or use the free asdt ( http://osflash.org/projects/asdt) editor which is built on Eclipse.
Squize.
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formerly hooligan2001 :)
I'm pretty sure NetBeans has a good SVN module add on too. Had to use it with a java project a while back. TortoiseSVN is the best choice when it comes to using subversion. All I know though is Clean Up & Revert are your friends.
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Cheers guys... will get onto it!!
RipX
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Senior Member
WIP-ZOMBIES
I love vegetarians! More meat for the rest of us!
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Thanks, you can download the swc from the main site: http://www.zest3d.com and compile any of the following examples: https://github.com/PluginIO/zest3d-examples-fp11 The source code will be made available this month.
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Source code is now available at: http://www.github.com/zest3d
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