A Flash Developer Resource Site

Results 1 to 12 of 12

Thread: [New game] Please help me test

  1. #1
    Senior Member
    Join Date
    Jan 2008
    Location
    UK
    Posts
    269

    [New game] Please help me test

    Hi Chaps,

    I've just completed writing the sequel to Kinetikz - imaginatively entitled Kinetikz 2 ! If anyone here has a spare few minutes and would like to help play test the game, and let me know if they come across any issues, I'd be most obliged! Here's the linky: Kinetikz 2, which will be active for a short while only.

    By the way, the highscore submission/link are not functioning at the moment.

    Cheers,

    Ric.

  2. #2
    Junior Member
    Join Date
    Jun 2008
    Posts
    18
    I like the game. Its good. Played till level 11. What is the frame rate of your game?

  3. #3
    talk to the hand! Never_land:('s Avatar
    Join Date
    Nov 2007
    Location
    your mother's bedroom
    Posts
    490
    nice physics

  4. #4
    Senior Member
    Join Date
    Jan 2008
    Location
    UK
    Posts
    269
    What is the frame rate of your game?
    It's set at 30 fps, but there is a lot going on, so I wouldn't be surprised if it runs slow on older PC's.

    nice physics
    Thanks, although I can't claim the credit for that - it uses the box2D physics engine which is great.

  5. #5
    President PhobiK's Avatar
    Join Date
    Jan 2005
    Location
    Guatemala
    Posts
    918
    Pretty good idea and concept. It's quite a fun & original game I just think the menu could have a bit of more work, maybe adding a background, but that's just my taste.
    This is MC. His _parents sent him to stop() by the super market to buy some _root beer if he wanted to gotoAndPlay() with his friends at the park later.

    This is my Blog!... The gaming Process
    Please check out my site: Giddel Creations

  6. #6
    Senior Member UnknownGuy's Avatar
    Join Date
    Jul 2003
    Location
    Canada
    Posts
    1,367
    Game seems quite fine, though it lagged quite heavily for me on rotating.

  7. #7
    Senior Member
    Join Date
    Jan 2008
    Location
    UK
    Posts
    269
    though it lagged quite heavily for me on rotating
    Was this on all levels or just on levels with greater numbers of objects? What kind of spec is your computer?

  8. #8
    Senior Member UnknownGuy's Avatar
    Join Date
    Jul 2003
    Location
    Canada
    Posts
    1,367
    It was noticeable on all levels.

    3 Ghz, single core, Firefox 3, Windows XP.

    It it worse when the rectangles are on the stage(the walls).

    It is likely the drop shadows or what not going on.

  9. #9
    Senior Member
    Join Date
    Jan 2008
    Location
    UK
    Posts
    269
    Ok - thanks, I'll do some optimisation and see if I can improve things.

  10. #10
    Senior Member
    Join Date
    Jan 2008
    Location
    UK
    Posts
    269
    Updated - I think I've managed to reduce the lag when rotating now. Just tested on an old 1.8 GHz single core and it seems better.

  11. #11
    Senior Member UnknownGuy's Avatar
    Join Date
    Jul 2003
    Location
    Canada
    Posts
    1,367
    Good, seems fine for me now. What did you end up changing?

  12. #12
    Senior Member
    Join Date
    Jan 2008
    Location
    UK
    Posts
    269
    Great - that's a relief! When the board was rotated, the grey background (which was a 600x600 pixel movieclip) was being rotated too. Now I'm just rotating the objects on the game board, not the background itself. As the area is circular, you don't really notice that the background isn't actually rotating.

    Turns out that rotating large movieclips (or large numbers of movieclips) is quite taxing on the processor.

    Thanks for helping me test - that was a an important discovery.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center