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Thread: [F8] Help on building mode7 game

  1. #1
    Junior Member
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    Jun 2008
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    [F8] Help on building mode7 game

    Hi,

    I want to make a game like this one below

    http://www.triqui.com/game/2272-3d-motorcycle-race/

    Any idea about how to create the 3d effect?

    Any suggestion/tutrorial ?

  2. #2
    Student
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    search for "mode7"

  3. #3
    Student
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    just a hint,- use next time a usefull thread title,- been searching for this thread because I found soemthing interesting and quicker as your example:

    http://www.gumbird.com/contenu/labo/fzero/index.html

  4. #4
    Senior Member rachil0's Avatar
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    Jul 2007
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    Columbus, OH.
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    Here's a zipped up proof of concept that includes source that you can muck around with, the "Pinball Racers" link in my sig is the finished product.

    http://esl.eng.ohio-state.edu/~rac/kartsrc.zip

    The catch is that it's AS3/F9. You should be able to pull it off with F8 using basically the same principle: scanline by scanline rasterization using affine bitmapFills (F8 has bitmaps and graphics.beginBitmapFill, right?). Check out Viewport.redraw to see the math behind it and judge for yourself if you can emulate it in F8.

    On another note, Flash 10 could render this style of game at extremely(!) high frame rates. A higher performance version of PBR's renderer, implemented in Flash 10, is on my todo list.

  5. #5
    Developer
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    Wow that example render is absolutely brilliant.
    now known as dVyper

  6. #6
    FK founder & general loiterer Flashkit's Avatar
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    Feb 2000
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    Sydney
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    http://fredheintz.com/sitefred/main.html
    mode7 engine there is the base of my mode7 racer
    at blastone.com/games/motoracer
    Regards Mark Fennell - Flash Kit Founder, general loiterer
    -------------------------------
    I Hate Zombies - iPhone Game | markfennell.com

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