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Thread: "YES" and "NO" in Flash lite 1.1 enabled Phone

  1. #1
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    "YES" and "NO" in Flash lite 1.1 enabled Phone

    New Phone makes the market in craze
    Abode built "Flash Lite" more accessible in there latest versions

    But still there have a huge number of Flash Lite 1.1 enabled Handset models in the market and as the price of mobile is reducing day by day the people are interested to buy smartphone in lower prices, which have the Flash Lite version 1.1.

    So, there is a huge scope making applications in Flash Lite 1.1. But as I look in the forums, developers and new comers has many queries about (What can Fl 1.1 do?) and (Give a handhold example of Fl 1.1 ).

    That is the reason I come to this thread, so that the people can easily get the know how and can built there applications for the FL 1.1 enabled Handset.

    Everyone can post their experience about Flash Lite 1.1.
    What and how can Flash Lite 1.1 do?
    And, Whats cannot?

    So, by this people can easily understand about the ability of the application by Flash Lite 1.1.


    Example:
    Flash Lite 1.1 cannot load .jpg file directly in the flash movie.
    you have to import a .jpg file and make a .swf file (xyz.swf)
    Then make another movie (main.swf) to load that (xyz.swf) by using the following script:

    loadvariablesNum("xyz.swf",1);

    or, if you want to load that (xyz.swf) movie into a movieClips then do this:

    make a blank movieClip with a registration point in the top left corner so that the xyz.swf can load on the same x y "0" position into the blank movieClip.
    name that blank movieClip (xx_mc) and put the following script in the first frame action:

    url="xyz.swf";
    loadVariables(url,"xx_mc");

    The xyz.swf will load inside the "xx_mc" movieClip.

    Your turn next

    marlopax
    Last edited by marlopax; 09-01-2008 at 06:18 AM.

  2. #2
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    In Flash Lite 1.1 action script eq and == do same function, but == is more powerful than eq function. In the main time line eq works well but inside of a movieclips eq doesn't work. You have to use == instead of eq in your script
    Last edited by marlopax; 09-21-2009 at 09:18 AM.

  3. #3
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    In Flash Lite 1.1

    eq is for comparing text
    == is for comparing numbers

  4. #4
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    Quote Originally Posted by hp3
    eq is for comparing text
    == is for comparing numbers

    Someone just check and put their comment

    And post other "Yes" and "No" in Flash Lite 1.1

    Welcome Every body
    Last edited by marlopax; 09-21-2009 at 09:19 AM.

  5. #5
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    NO: you can’t create a function with Flash Lite 1.1. Back to the go to and call days

  6. #6
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    Flash lite 1.1

    Flash lite 1.1 is based on Flash 4 (ActionScript pre-1.0)
    Support for device video -- No
    Support for data download -- Yes (text, value-name pairs only)
    Support for image download -- Yes (inside a swf-file only)
    Support for saving data on the device -- No
    Support for arrays -- No (workaround available)
    Application types -- Standalone, wallpaper, screen savers (depending on the device)


    for more details visit: http://www.ddj.com/mobile/199902665?pgno=2

  7. #7
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    Not "No" for flash lite 1.1

    Today I talked to Vodafone for the issue of sim number or phone number into flash lite application
    My question was "What is the way to get sim or phone number into flash lite application?"
    Ans Vodafone: There is no way to get the phone number as this information is not shareable to others as because this is very personal and it will only in between service provider and service holder. Might you can get sim number as because the device is get attached with it but we don't know how flash lite will get the sim number.

    Conclusion: This is not the problem of Flash Lite 1.1. There is no direct way to get the sim info into flash lite unless you take help of other core level languages.

    May it help to Flash Lite Application Developers

  8. #8
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    Vertical Menu with Flash Lite 1.1

    In Flash Lite 1.1 menu building is a very fascinating thing
    There are many tutorials also to help developers to study

    Here is a handhold example of a dynamic vertical menu in flash lite 1.1
    grow more----

    help others to help yourself

    thank you

    feel free to ask any questions about this post

    Hope somebody will post here the other actionscript base menus vertical scroll menu horizontal slide menu ...... looking for next
    Last edited by marlopax; 09-21-2009 at 09:20 AM.

  9. #9
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    Signal

    A simple script of signal meter

    maxsig=fscommand2("GetMaxSignalLevel");
    sig=fscommand2("GetSignalLevel");

    signal._rotation= sig / maxsig * 145;
    signal._xscale=100;
    signal._yscale=100;


    Here you have to create a movieClip and named the instance "signal"

    if anyone want the source simply ask here for it

    Enjoy

  10. #10
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    Flash Lite 1.1 signal sample

    Here is the signal sample

    Can anyone give more accurate code for this ?

    any suggestion will help
    Last edited by marlopax; 09-21-2009 at 09:21 AM.

  11. #11
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    Changing Scene but the duplicate movie clip still there

    this is an example to change the scene
    but what is the procedure to keep the duplicate movie clip in the "Starting" scene , not in the "Welcome" scene?

    thank you

    suggestion will help
    Last edited by marlopax; 09-21-2009 at 09:22 AM.

  12. #12
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    Sound

    Flash Lite 1.1 device sound
    The device sound implementation enables Flash Lite to play sound formats that are supported by a device operating system. In the Flash Lite 1.1 device sound implementation, Flash Lite does not play a device sound itself. Instead, it passes a copy of a device sound stored within a currently loaded SWF file to the device operating system for playback. Flash Lite 1.1 for S60 and Series 40 devices from Nokia supports playback of device sounds in the MIDI (musical instrument digital interface) format.
    Note that Flash Lite 1.1 cannot load MIDI files directly. It is limited to playing MIDI files that are embedded within SWF files; however, for modularity, Flash Lite can dynamically load external SWF files containing MIDI files.

    Tip:
    When creating Flash Lite 1.1 content, you should consider using the MIDI format for sound because it is the only sound format that all Nokia Flash Lite-enabled devices support.


    I tested in some Flash Lite 1.1 enable device to play some sound but after sometimes later the machine hanged.

    The Flash IDE does not support MIDI sounds directly. Instead, you first need to import a WAV, MP3, or AIFF sound into a FLA to act as a placeholder or “proxy” sound that the IDE replaces with a MIDI file during the SWF testing or publishing process. Each MIDI file must have a corresponding proxy sound in the FLA library.

    Flash Lite 1.1 for Nokia devices can start and stop MIDI sounds, though only one MIDI sound may play at a time. Flash Lite 1.1 does not have a dedicated command for starting sound. Instead, ActionScript is used to move the Flash Lite movie clip playhead to a frame containing a sound to start the sound, and the stopAllSounds() command is called to stop the sound.
    To facilitate control over individual sounds, sound-only movie clips are often created as containers for sounds. Typically, a sound-only movie clip has a stop() command in the first frame to prevent the Flash Lite player from automatically playing the sound at run time, a MIDI sound in frame 2 with a label such as “sound”, and a gotoAndStop(1) command in frame 3 to reset the movie clip to frame 1, after playing sound. Resetting the movie clip to frame 1 makes the timeline ready for subsequent sound playback.
    In the code example below, pressing the 1 key causes Flash Lite to play a sound by moving the playhead to the frame labeled “sound” in a sound-only movie clip named “soundmc”. Pressing the 2 key calls the stopAllSounds() command, which causes Flash Lite to stop the MIDI sound.
    // play the frame labeled “sound”, containing a MIDI sound
    on(keyPress "1") {
    tellTarget("soundmc"){gotoAndPlay("sound");}
    }
    // stop MIDI sounds
    on(keyPress "2") {
    stopAllSounds();
    }
    Refer to the “Control Sound” SWF and FLA (included in the same package as this document) for an example FLA demonstrating interactive MIDI sound control. Press the 1 key to start or restart sound and the 2 key to stop sound.

    any tips will help everyone

    put your comments please

    thank you

  13. #13
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    Different Behavior

    by making a menu in an application and run it from a folder or from localhost of your computer or mobile is totally different it you run it from your net server

    I tested in some handset fl1.1
    The result is I have to click twice to get the menu back or to see the content again.

    If anyone have a better solution please help

    thanks to everyone

  14. #14
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    For Different Behavior

    To solve this issue:
    you have to change the value of "/:loaded" variable to "0"
    by that it reload the .txt again.

    thank you all

  15. #15
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    Small Screen Career

    128x160 pix makes a great impact in smart phone features and adobe will get a big business on it. In Nokia small screen phone adobe Flash Lite 1.1 runs extremely well including memory. Flash Lite 1.1 will make a good demand for mobile application. Developers can built database driven application on this small screen device with a large data table with horizontal scrolling features. And it is sure that it will not take more than 1 percent extra memory.

    thank you everybody
    Last edited by marlopax; 09-21-2009 at 09:24 AM.

  16. #16
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    Let me know, how far this thread and samples help Flash Lite 1.1 Application Developers. If this really help then give reply.
    And post your advice with samples if possible.....

    Thank You All

  17. #17
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    Drop Down & Up combox in FL 1.1

    to use multiple drop down menu in one frame Fl 1.1 developers can use this kind of trick

    thank you

    marlopax
    Last edited by marlopax; 09-21-2009 at 09:23 AM.

  18. #18
    Senior Member vinayak.kadam's Avatar
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    Excellent Marlopax.... go ahead! You are helping the flashlite community like heaven!
    As ever,
    Vinayak Kadam

  19. #19
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    Thank You Vinayak. Thank You so much.
    I think that this is a very vast area in developing Flash Lite 1.1 application if we help each other it will help our future ideas in application. give your suggestion...

    marlopax

  20. #20
    Senior Member vinayak.kadam's Avatar
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    Quote Originally Posted by marlopax
    Thank You Vinayak. Thank You so much.
    I think that this is a very vast area in developing Flash Lite 1.1 application if we help each other it will help our future ideas in application. give your suggestion...

    marlopax
    I will surely help with my suggestions. In between I am ready to help you with any kind of work. I am sure it will expand my knowledge by a very good level.
    As ever,
    Vinayak Kadam

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