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importing 3DS files
okay, so our VG dept can export from C4D 9.5 Mac to 3DS files - the artist then dumps all the textures, png alphas, jpg etc into the same folder as the 3DS file. When I import into Swift3D 5, I get the model with a grey color and that is it, and sometimes some of the surfaces/polygons or whatever are missing.
Is there a specific check or export option he should be using? or am I destined to have to import each texture and reapply them individually on each model? I ask because I am now tasked with animating close to 94 models.
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