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Thread: [link] Quick analysis of how to create addictive games

  1. #1
    Senior Member random10122's Avatar
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    [link] Quick analysis of how to create addictive games

    From the bloke who brought you bejeweled.. a quick and possibly interesting read:

    http://www.wired.com/gaming/gamingre...16-11/pl_games

    fracture2 - the sequel
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    "2D is a format, not a limitation" -Luis Barriga

  2. #2
    Senior Member Sietjp's Avatar
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    Nice article. So the formula is a game based on luck with the feeling that it is based on skills ?

  3. #3
    Hype over content... Squize's Avatar
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    "They spent four years and $1 million to try to make sure that PopCap's latest release, Bejeweled Twist..."

    Four years ? Did they delete it by accident after two years and start again ? Four years ? Wow. They must have used freelancers on rolling contracts

    Squize.

  4. #4
    Senior Member hatu's Avatar
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    Those are some really brief commentaries
    "Tetris is fun because you match tiles"

    Squize, swimming in a pool of cash thinking about new ideas can eat alot of time.
    http://hatu.biz
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  5. #5
    Hype over content... Squize's Avatar
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    Ha, if only I had the chance to find out

    Squize.

  6. #6
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    swimming in a pool of cash thinking about new ideas can eat alot of time.

    I fill my bathtub with monopoly money, jump in and start thinking.

  7. #7
    FK founder & general loiterer Flashkit's Avatar
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    dammit pay me 4 million over 4 years and Ill make the best addictive game ever
    Regards Mark Fennell - Flash Kit Founder, general loiterer
    -------------------------------
    I Hate Zombies - iPhone Game | markfennell.com

  8. #8
    ....he's amazing!!! lesli_felix's Avatar
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    I'll do it in four weeks at half the price.

  9. #9
    Hype over content... Squize's Avatar
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    See, as soon as money gets mentioned on the board there's always someone under-cutting everyone else

    Squize.

  10. #10
    Senior Member random10122's Avatar
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    Squize, half of me was thinking exactly the same..


    .. and of course the other half was thinking of offering a million to get the job done

    fracture2 - the sequel
    fracture - retro shooter
    blog - games, design and the rest

    "2D is a format, not a limitation" -Luis Barriga

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