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Senior Member
[link] Quick analysis of how to create addictive games
From the bloke who brought you bejeweled.. a quick and possibly interesting read:
http://www.wired.com/gaming/gamingre...16-11/pl_games
fracture2 - the sequel
fracture - retro shooter
blog - games, design and the rest
"2D is a format, not a limitation" -Luis Barriga
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Senior Member
Nice article. So the formula is a game based on luck with the feeling that it is based on skills ?
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Hype over content...
"They spent four years and $1 million to try to make sure that PopCap's latest release, Bejeweled Twist..."
Four years ? Did they delete it by accident after two years and start again ? Four years ? Wow. They must have used freelancers on rolling contracts
Squize.
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Senior Member
Those are some really brief commentaries
"Tetris is fun because you match tiles"
Squize, swimming in a pool of cash thinking about new ideas can eat alot of time.
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Hype over content...
Ha, if only I had the chance to find out
Squize.
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swimming in a pool of cash thinking about new ideas can eat alot of time.
I fill my bathtub with monopoly money, jump in and start thinking.
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FK founder & general loiterer
dammit pay me 4 million over 4 years and Ill make the best addictive game ever
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....he's amazing!!!
I'll do it in four weeks at half the price.
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Hype over content...
See, as soon as money gets mentioned on the board there's always someone under-cutting everyone else
Squize.
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Senior Member
Squize, half of me was thinking exactly the same..
.. and of course the other half was thinking of offering a million to get the job done
fracture2 - the sequel
fracture - retro shooter
blog - games, design and the rest
"2D is a format, not a limitation" -Luis Barriga
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