-
Hype over content...
eeewww I'd feel dirty doing that
( I don't know why I'm kidding myself that I might enter this comp, I can't even write a blog post in under 4k, never mind a game ).
I know some of that 1.28k I quoted is basic flash set-up stuff, it's not all code, but it's a quarter of the game gone before you start.
I'm going to suck at this.
Squize.
-
Senior Member
Very simple test of empty file with just 1 line:
var txt = "Hello World";
compiles to 65 bytes for as2 and 368 bytes for as3 (simply published it from Flash CS3).
-
Great to see it's gathering some interest!
You can only win the contest if you agree to let me release your source code with your entry. If you don't want to win, you can enter and just let me know that you want the source code kept private in the event you don't win. I don't have a problem with that.
The only requirements for the competition will be:
1. You wrote the code.
2. It is a game.
3. It compiles to a swf that is <= 4k.
4. It cannot load any external resources or assets.
Everything else is fair game!
-
yup code everything in the main and forget for once those OOP manners.
-
formerly hooligan2001 :)
They first space flights had less memory then a calculator and they managed to pull them off. Makes me pretty certain that I can manage to make pc man clone with 4k. Me hopes.
-
Senior Member
Hey Squize, using functions to retrieve everything a) slows down the program, and b) could even just add to the size...
I'm not the biggest fan of functions if I know I can still do a clean way of achieving what I want by going plain old.
I think that the header for as3.0 might be bigger than as2.0, but then when you keep coding at it, it turn out smaller if a small enough program...Though judging by the 2 examples before, that might not be the case...
Anyways, when's it start?
P.
WIP-ZOMBIES
I love vegetarians! More meat for the rest of us!
-
and...
AS3 has binary support - that alone is already interesting enough.
-
lol yes but the space flight had analogue components, flash not so much!
anyone who can make a functioning game with sound should just win straight up..
this is going to be forget all your best programming practices, no functions no oop but super tight efficient code.. what game fits under 4 k? you guys think oblivion would fit?
-
Official start date is this Friday, but you can get an early go now.
And yeah, the only way I can conceive of sound showing up in these games is with very clever generation techniques.
-
5+5=55
I'll give this a go too.
By 4K do you mean 4096 bytes or 4000 bytes?
-
The official kick off will be explicit about the size constraint.
-
Elvis...who tha f**k is Elvis?
Just to remind you guys, what can be done in 4K, I thought I'd post Strille's old classic:
http://www.strille.net/works/snake_game_1Kb.php
It's snake in 746 bytes!
Can't wait to see what you guys come up with
-
Senior Member
Originally Posted by phreax
It just needs a preloader.
-
invaders within 4 KB with just 25 lines of code:
http://www.25lines.com/finalists/0901/023.swf
-
Elvis...who tha f**k is Elvis?
Wow render! That's a beaut!
-
Elvis...who tha f**k is Elvis?
Render, you son of a pretty woman! I checked some of the other entries and this must be inspiring too:
http://www.25lines.com/finalists/0812/043.swf
How they do that, how they do that!?
*Edit* there's no preloader, so be patient
-
just to be clear,- that was not my game or code !
-
Senior Member
This is a really cool idea - 30 days is a lot of squeezing time! I will participate if possible.
-
Intermediate Game Dev
-
Elvis...who tha f**k is Elvis?
@Render: I know it's not yours. You couldn't have made it without throwing in a 3D homing missile
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|