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03-13-2009, 06:43 PM
#161
Senior Member
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03-13-2009, 07:26 PM
#162
Senior Member
Mine was Switch. It's odd that the judges thought it was too easy. I made the game and I thought it was too hard.
Congrats to the winner! The asteroid destruction is really cool!
~Ork.
Last edited by Orkahm52; 03-13-2009 at 07:31 PM.
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03-13-2009, 11:50 PM
#163
Senior Member
Mine was TypeRacer! I actually made the game within a few hours, so it has a unfinished look, and what was originally planeed to be a racer, became a typing game! However since this is my first attempt at completing a game, i would like some comments and suggetions on it!
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03-14-2009, 12:18 AM
#164
Originally Posted by 5TonsOfFlax
Excellent, thanks! I wasn't aware of those options -- the Firewire option didn't work for me, but the USB one did. The game was MUCH more fun to play with motion tracking -- very well done!
Originally Posted by urbansquall
Sorry about being awol from the thread this week.
Perhaps it was for the best, as you missed some of the potential anonymity-blowing posts.
Originally Posted by urbansquall
The launch of Bloody Fun Day coincided with not only the 4k Flash Game Competition but a bunch of other stuff as well.
Aaah, I saw that go up on Kongregate, and had quite a fun time with it. Nicely done!
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03-14-2009, 06:26 AM
#165
Senior Member
Mine was Space 4000 and I just want to say thanks to HanClinto for the comment, yuo really got what I was trying to do (and I too thought the high score my disallow my entry but I thought it added too much to leave it out.)
I am going to be skinning my game and adding lots to it then re-releasing it in a bit (would LOOOVE to do a multi player version.) thanks to UrbanSquall, GYW and everyone who took part...and eagerly await the next contest
take it easy y'all
chrisError x
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03-14-2009, 09:34 AM
#166
Hype over content...
Thanks for the thanks mate
We were more than proud to have been involved in the comp, even in our small materialistic way, and I know there are going to be more 4k comps and hopefully we'll be organising a comp ourselves in conjunction with UrbanSquall and hopefully some others ( Perhaps Kill5 may want to melt down a gold bar ? ).
I guess I should stroke my ego slightly and try and explain ( Justify ? ) Bovis Abyssus.
I wanted it to feel like a gameboy game, that it was just a 4k slice of a much bigger game, so instead of it being like a timed demo where you get a minute to play it, instead you just had 4k's worth of demo to get a feel for it ( That's why you can't kill the boss, that's just not included in this demo ).
I think it turned out ok, a lot more style over substance, but that could be said about my career as a whole.
And unlike it seems almost everyone else, I have no interest at all in putting it out as a bigger game. It is what it is.
Squize.
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03-14-2009, 04:49 PM
#167
Pumpkin Carving 2008
Felt really polished for 4096 bytes, Squize. One thing I might say is that I don't see the "hell" in the genre. After having a 5 digit score for 5 minutes I got really bored because it was painfully easy to avoid the bullets. In fact the only thing that really killed me was this $&#*@!# dodgy mouse I have. I would love to see it expanded though. Maybe someone will take your source and run with it one day. -_-
The 'Boose':
ASUS Sabertooth P67 TUF
Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
8GB G.Skill Ripjaws 1600 DDR3
ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
New addition: OCZ Vertex 240GB SATA III SSD
WEI Score: 7.6
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03-15-2009, 12:18 AM
#168
@chriserrorplain: I really liked the high score component and I don't think it violated the spirit of the competition which is why there was no noise from it. I really liked the promise of the game and would love to see an expanded version of it.
@Squize: You know I loved your game. I was SUPER surprised when it first arrived and thought it would decimate all the follow up entries. The truth be told it was a VERY competitive field. And, while you might lament that it is more style over substance, I suspect your game is the one people will remember, visually, more than any other game out of the bunch because it has such a shiny aesthetic. When are you adding Mochi btw?
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03-15-2009, 08:41 AM
#169
Hype over content...
"When are you adding Mochi btw?"
"One thing I might say is that I don't see the "hell" in the genre"
IP I've got to really honest mate, there are very few people I know who can find room to bitc'h about the difficulty curve in a 4K game, so well done on that.
Squize.
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03-15-2009, 09:34 AM
#170
Senior Member
I did the "Go And Turn" game. Tried several things but that was only one that felt like a game and not just an experiment. Its FlashCS3/AS3 and there is very little special size-reducing so its probably not very good example of "how much can you include within 4 kbytes".
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03-15-2009, 01:18 PM
#171
Pumpkin Carving 2008
Originally Posted by Squize
" When are you adding Mochi btw?"
" One thing I might say is that I don't see the "hell" in the genre"
IP I've got to really honest mate, there are very few people I know who can find room to bitc'h about the difficulty curve in a 4K game, so well done on that.
Squize.
I deserve a medal.
The 'Boose':
ASUS Sabertooth P67 TUF
Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
8GB G.Skill Ripjaws 1600 DDR3
ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
New addition: OCZ Vertex 240GB SATA III SSD
WEI Score: 7.6
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03-15-2009, 02:27 PM
#172
tonypa: I really liked your entry. Easily one of the most (if not the most) unique entry out of the bunch. It was tough though. Really tough.
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