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Importing maya/3ds max 3D models into flash CS4
Hi, I hope someone can help me answer whether or not you can import 3D models from either 3Ds max or Maya into flash CS4. If so what file format do you have to export them as??
If not what 3D software can you use to export models into flash cs4? I heard swift 3D can but I'm not sure how to use that software so would it be possible to export models from maya/max into swift and then into flash cs4?
David
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supervillain
Sorry for not seeing this earlier; however directly into Flash, a *.3ds or *.max or *.ma file format is not possible.
You can use *.dae exported from the aforementioned programs using Papervision or Away3D. That would require heavy AS3. Or you could use something like Swift3D MAX to render to *.swf. That's typically how I do it.
There were some workarounds to get *.3ds into Flash directly, but the limitations of 64k faces is quite prohibitive.
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I think its kinda DUMB that you can import 3d objects in Photoshop CS4 Extended but Flash CS4 you can't.
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supervillain
Originally Posted by sunReedr
I think its kinda DUMB that you can import 3d objects in Photoshop CS4 Extended but Flash CS4 you can't.
100% agreed. But the fact that you can take those 3D objects into After Effects too should be considered.
Converting the 3D meshes/vertices to Flash might be limited; however you'd think that FP 10 would have made that easier.
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Well, I wish the codeless implimentation recently of 3d was better... that is, with z-sorting, so that you wouldn't have to code at all.
That's it, I'm fed up with having my barely-legal signatures criticized.
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Thanks I'm using swift 3d now
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