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 Originally Posted by marauder68
Thematically more of an aether card?
No, it just consumes so much quanta you have to use it with a qpillar deck -- which isn't entropy, it's rainbow.
 Originally Posted by DarkGate
Hehe yep. Turn 8 pillars into 24 easy and starting spamming icebolts. Use freeze to slow the opponent down and you have one hell of a strategy.
It would make firebolt spam look like a joke. I don't like the idea at all.
Edit: What about something more like this: Reservoir. Permanent. 0 water. Regain the casting cost of your next water spell. Reservoir is destroyed after it activates once. Or gain twice the cost, and have it cost to place. Something like that, but far less than 5-15x quanta per turn per reservoir.
Last edited by Bianary; 07-17-2009 at 09:34 PM.
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 Originally Posted by Bianary
Wow. Ice bolt says o hai.
Hehe yep. Turn 8 pillars into 24 easy and starting spamming icebolts. Use freeze to slow the opponent down and you have one hell of a strategy.
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More colors need removal. Also, people should be able to play with a single element for more elements. Currently, you can only do that with aether (Parallel Dragon), Darkness (devourers with dragon and drain life) and fire (Fahrenheit, dragons, and firebolt). The reason those are the only ones playable is because they all have removal, or are fast enough.
Also, a couple glitches. Creatures don't deal damage the turn they unfreeze, but they unfreeze before damage is dealt, so it looks like they should. Also, gravity pull doesn't work on the turn it is used.
Last edited by Garruk; 07-17-2009 at 05:03 PM.
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What I feel is that Entropy, Water and Earth are particularly weak elements. Here are some suggestions to strengthened the three elements:
Entropy:
- Adrenaline or Berserk (Spell): Targeted one creature, either yours or your opponent's. The creature does 2x damages but loses 1 HP per turn until it dies.
- Anarchy (Spell): Affect all enemy creatures. All enemy creatures become confused. Every turned, each confused creature randomly performs either: (a) an attack on their master, i.e., your opponent; (b) an attack on another of your opponent's creatures, (c) an attack on you; (d) an attack on one of your creatures; or (e) nothing.
- Confuse (Spell): It is like Anarchy, but works on only one creature.
- Chaos Shield (Shield): Every turn it performs the function of a random shield. It either absorbs, blocks, bubbles, dissipates, freezes, halves, reflects or does nothing to attacking creatures. Its effect randomizes every turn.
Water:
- Reservoir (Permanent): Multiplies water production. Each Sapphire Pillar generates an extra water quantum per turn for each Reservoir in play. A stack of Reservoirs can be destroyed by Earthquake like pillars.
- Rust (Spell): Decreases a creature's or weapon's attack strength by one for every 10 water quanta your opponent has; then, it further reduces the creature's or weapon's attack strength by one per turn, i.e., -1/0.
- Nymph or Siren (Creature): Charm or control an enemy creature.
Earth:
- Earthquake (Spell): It should be able to destroy a stack of Boneyards, Empathic Bonds and/or Golden Hourglasses. Which means Boneyard, Empathic Bonds and Golden Hourglasses should be stackable.
Last edited by ktchong; 07-18-2009 at 02:22 AM.
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For players who are having problems against Aether:
Earthquakes + Devourers + Steal + Reverse Time + Nova are very potent against Aether. Those are all relatively cheap to summon/cast, so they are faster than Aether. Together they can seriously strain Aether's quantum production and reserve.
Bonewall is also good against Aether.
Last edited by ktchong; 07-17-2009 at 10:16 PM.
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The cost to summon an Immortal (Aether) needs to be lowered.
An Immortal costs 7 quanta to summon.
An Anubis (Time), which is a far superior creature with better stats and a similar but superior ability, costs 8 quanta to summon.
That is why no one even bothers with using Immortals.
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There's a "Mark of Fire" card?!?
EDIT: And I could spin for Mark of Fire!
Last edited by ktchong; 07-18-2009 at 01:14 AM.
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Hm. I really do not think either Dissipation Shield, Parallel Universe or Bone Wall is overpowered. Either one has its weaknesses and can be overcome.
Instead of nerfing either one, I'd like to see new cards to boost the strength of other elements.
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But it still fills prams
1000th reply.... Just missed...
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I can't play this game any more until Earthquake is fixed. It's making mon-color decks unplayable at this point, and I have no desire to splash Earth in my deck just to be competitive. I'll check back in periodically to see if it gets nerfed.
Have fun folks!
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 Originally Posted by CapAp
I can't play this game any more until Earthquake is fixed. It's making mon-color decks unplayable at this point, and I have no desire to splash Earth in my deck just to be competitive. I'll check back in periodically to see if it gets nerfed.
Have fun folks!
There's a strategy to avoid earthquakes. Don't put down more than 1 pillar first turn. Don't keep up exactly 3 pillars, more or less is ok, but you never want to run dry of them. Also things like nova, supernova, quantom pillars, towers instead of pillars and mixing both, and things like immolate help to counter it.
OH NO STRATEGY IN THIS GAME ! GET RID OF IT OR I QUIT!
But in the end, I agree, NERF EARTHQUAKE IT COUNTERS THINGS LIKE MY MONO-AETHER DECK.
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If everyone has to build their deck around a certain strategy to avoid a single card, that card is then offering a negative play experience, and should be modified. As you point out in your own post, all decks have to strategize a way around EQ - namely because you can expect to see it in at least half of the decks you face. Its ubiquity belies its power.
Also, if your strategy to avoid earthquakes is not to play any pillars, I'm interested in how you intend to gain quanta for a mono deck, Novas being worthless and Immolates being worthless unless you're doing mono-fire.
As I said, Earthquake makes playing mono colors no fun. That's why I'm taking a break. If you don't like my reasons, then that sucks for you! Bye now.
 Originally Posted by sixones
There's a strategy to avoid earthquakes. Don't put down more than 1 pillar first turn. Don't keep up exactly 3 pillars, more or less is ok, but you never want to run dry of them. Also things like nova, supernova, quantom pillars, towers instead of pillars and mixing both, and things like immolate help to counter it.
OH NO STRATEGY IN THIS GAME ! GET RID OF IT OR I QUIT!
But in the end, I agree, NERF EARTHQUAKE IT COUNTERS THINGS LIKE MY MONO-AETHER DECK.
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 Originally Posted by CapAp
If everyone has to build their deck around a certain strategy to avoid a single card, that card is then offering a negative play experience, and should be modified. As you point out in your own post, all decks have to strategize a way around EQ - namely because you can expect to see it in at least half of the decks you face. Its ubiquity belies its power.
Also, if your strategy to avoid earthquakes is not to play any pillars, I'm interested in how you intend to gain quanta for a mono deck, Novas being worthless and Immolates being worthless unless you're doing mono-fire.
As I said, Earthquake makes playing mono colors no fun. That's why I'm taking a break. If you don't like my reasons, then that sucks for you! Bye now.
No, not everyone has to build their deck around it. For example, I can beat Seism with a MONO-aether deck 80% the time. He has unlimited earthquakes, and 200 health. If I can do that, you can probably beat a normal player with a mono-color deck as well, you just need the draws.
You win some, you lose some. You don't win them all.
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Ok, this is driving me nuts
what level does AI use a lobotomizer, spent 3 hours going through lvl 1 and 2 and none of them plays lobo, spent like ages on lvl 3 and I'm sure that doesn't have it. lvl 4 is too unreliable now with aether only decks destroyed.
anyone know which level gives lobo, not counting pvp.
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A lot of the upgraded cards are very unfair to beginning players. I suggest limiting the number of upgraded cards that can be in a deck. I highly suggest making it so the max number of a certain upgraded card that can be in a deck be 2. There should be a higher limit for pillars. Probably 5.
Also, since I like thinking up cards, here is an idea
Briar Garden 6 earth
permanent
summon 5 briars that deal 3 damage to an attacker.
3 life: Put 2 briars on this.
The briars are one use, like bone shields from bone wall, and they only effect one creature each. Also, they don't effect creatures with momentum. Upgraded version gets more briars or they deal 4 damage.
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 Originally Posted by Garruk
A lot of the upgraded cards are very unfair to beginning players. I suggest limiting the number of upgraded cards that can be in a deck. I highly suggest making it so the max number of a certain upgraded card that can be in a deck be 2. There should be a higher limit for pillars. Probably 5.
Also, since I like thinking up cards, here is an idea
Briar Garden 6 earth
permanent
summon 5 briars that deal 3 damage to an attacker.
3 life: Put 2 briars on this.
The briars are one use, like bone shields from bone wall, and they only effect one creature each. Also, they don't effect creatures with momentum. Upgraded version gets more briars or they deal 4 damage.
Im sorry, but why are you playing against upgraded cards as a beginning player? There is a reason that level 1,2 and 3 were invented. I reset an account of mine and in 135 games I have 2 upgrades and am well on my way to a 3rd. The idea is to get some upgrades of your own, BEFORE playing against fully upgraded decks, but you come here and b-i-t-c-h and moan about upgrades, stop your whining. I have a card idea also.
Whiny b-i-t-c-h 3 darkness
permanent
sits in a dark corner of his bedroom and summons 3 tears
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 Originally Posted by Homer9191
Im sorry, but why are you playing against upgraded cards as a beginning player? There is a reason that level 1,2 and 3 were invented. I reset an account of mine and in 135 games I have 2 upgrades and am well on my way to a 3rd. The idea is to get some upgrades of your own, BEFORE playing against fully upgraded decks, but you come here and b-i-t-c-h and moan about upgrades, stop your whining. I have a card idea also.
Whiny b-i-t-c-h 3 darkness
permanent
sits in a dark corner of his bedroom and summons 3 tears
Sigh. Actually I have six upgraded cards. I was just saying that the upgrade system makes top 50 or pvp even harder for beginners. Also, I dislike that the unupgraded forms just get neglected then.
Please don't flame.
Okay now moving on, a real forum would be neat. The development update will probably be in awhile. Because 1.1 wasnt implemented too long ago. Right now I mostly expect some tweaking of the upgrade system. Not necessarily limiting it though. As there just are some cards that should upgrade better. Also, I know I've said this before, but it would be nice to see more creatures with momentum.
Last edited by Garruk; 08-10-2009 at 07:27 PM.
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 Originally Posted by Blue Ray
Ok, this is driving me nuts
what level does AI use a lobotomizer, spent 3 hours going through lvl 1 and 2 and none of them plays lobo, spent like ages on lvl 3 and I'm sure that doesn't have it. lvl 4 is too unreliable now with aether only decks destroyed.
anyone know which level gives lobo, not counting pvp.
Bumping this post becuase i have the exact same question. I have won over 600 games, mostly at level 3, and i have never never even seen a lobotomizer played.
If there is a lvl 3 cpu with an aether mark (which would persumably have a lobotomizer) am i just the most unlucky person ever, because i have never, seriously not even 1 time played against them?
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Uhm, possible bug. I was 'this' close to beating chaos lord, but he kept killing my dim shields before they would get used. Anyone else every run across that? He wasn't playing deflag or destroy or anything. When his turn would end and his creatures started doing damage my shield would just disappear and his creatures would do full damage. Happened 2 turns in a row. It's possible I'm missing something, but it sure seemed like a glitch to me. Oh well.
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 Originally Posted by CB!
Uhm, possible bug. I was 'this' close to beating chaos lord, but he kept killing my dim shields before they would get used. Anyone else every run across that? He wasn't playing deflag or destroy or anything. When his turn would end and his creatures started doing damage my shield would just disappear and his creatures would do full damage. Happened 2 turns in a row. It's possible I'm missing something, but it sure seemed like a glitch to me. Oh well.
I know you said he wasn't playing deflag or destroy or anything, but are you sure he wasn't playing steal? When that's played, it tells you your shield was destroyed even though it shows up in opponent's shield spot. One thing I like to do when playing against rainbow or dark AI decks is to play a shield well before I need it in so if the AI uses steal it probably won't be at a critical point in the game.
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