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Multiplayer flash game.
ok I'm looking to make and host a multiplayer flash game such as stick arena.
here's a link.
http://www.xgenstudios.com/play/stickarena
well the game wouldn't extactly be stickarena but it will need to support the same real time battle capabilities.
my main question is would mysql and php be good enough to use for the real time or would that just be a big lag issue?
also what we be the best means of passing data from the flash game to the server?
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Senior Member
You can find some information about the server technology behind stickArena here:
http://www.mmocha.com/
Mike Grundvig from Electrotank has nice post about polling issues:
http://mikegrundvig.blogspot.com/
And presentation by Jobe Makar about "Real-time Multiplayer Games in Flash":
http://www.electrotank.com/Presentations/FF/SF2004/
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Me too...I am just starting out and I am blogging my progress, you can check it out here if you want to follow it:
http://tileengine.blogspot.com/
RipX
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I don't think that flash is the best platform for multiplayer action.
When I made my Multiplayer Trivia website, I have chosen AJAX as the most suitable.
Last edited by tonypa; 04-20-2009 at 12:05 PM.
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Now tell me whos watchin......
Originally Posted by nubemet
I don't think that flash is the best platform for multiplayer action.
When I made my Multiplayer Trivia website, I have chosen AJAX as the most suitable.
Now I'm wondering what he said.... Anyways I have a half finished multiplayer game that i will never complete because of my lost interest but its a beautiful idea.... I used Nonoba.com's server
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Hehe
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I'm making an online game too XD...
I am making a stick figure game with controls similar to thing thing but online and my own idea. Not like stick area, it will be a side scroller like thing thing.
At one point in time I was confused on how I would calculate a players position on another persons computer considering the ground is moving and not the player.
The answer was this simple mathematical formula
user.x = yourGround.x-sentArray.providedGround.x+sentArray.providedUser. x;
it calculates the differences between your grounds x position minus other users x position plus the users x position. So I moved users according to the ground below them XD.
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did you actually test this with multiple players?
does that work?
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Originally Posted by congruent2006
did you actually test this with multiple players?
does that work?
Yes i did test it and it works fine. But its still a making in progress and will probably be out next year.
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