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Thread: Actionscripting a Fighting Game (multiple questions)

  1. #1
    Junior Member
    Join Date
    May 2009

    Question Actionscripting a Fighting Game (multiple questions)

    I'm currently working on a simple fighting game on Flash CS3, coded with Actionscript 2.0

    I have the basic setup done, just need to make a few more features, including more playable characters, move combos, and a Mortal Kombat style fatality. What I've already done is a simple one round game, with just 4 moves, low kick, high kick, low punch, high punch, jump kick, jump punch, and guard.


    Problem #1: Move Combos
    The combos are not complicated, just pressing two keys at the same time (e.g. instead of just a low kick, pressing low kick and high kick simultaneously will activate a certain combo, instead of just low kicking or high kicking)

    Here's a snippet of code:
    	if (!jump1 && this.punch == 0 && !dead1 && !Key.isDown(87)) {
    		if (Key.isDown(85)) {
    		if (Key.isDown(79)) {
    		if (Key.isDown(73)) {
    		if (Key.isDown(74)) {
    	if (this.punch == 0 && jump1) {
    		if (Key.isDown(85) or Key.isDown(79)) {
    		if (Key.isDown(73) or Key.isDown(74)) {
    If a certain key is pressed, it will play an animation of the assigned action, but how do I make it so if two keys are pressed at the same time, it will play an altogether different animation?

    Problem #2: A Mortal Kombat style, finishing Fatality
    I thought I had this down before, I made a code where a certain key (reserved for the Fatality move) can only be pressed when the opponent’s health reaches a certain level, e.g. :
     if ((health2<=10) && Key.isDown(85)) {
    So, if the opponent’s (in this case, player 2)’s health is not below 10, the fatality key can’t be pressed, so a fatality cannot be performed until the opponent’s health is below 10

    The problem is, what if both players use a fatality at the same time? It would cause chaos, so if by chance both player 1 and player 2 can do a fatality to each other (both’s health below 10), how do we prevent player 2 from activating a fatality when player 1 activated his fatality first (and vice versa)?


    Help will be greatly appreciated, and if there isn't enough code to set an example, I can send you the actual .fla file of the prototype (not in english though), just tell me if you need it

    Thanks in advance ^^

  2. #2
    Senior Member
    Join Date
    Nov 2005
    dante's inferno
    you would want to check if both keys are down first, then one key. The other way around, it will always fire the single key, because it is down. try:

    PHP Code:
    if (Key.isDown(85) && Key.isDown(95)) {
    //do jump kick
    } else if (Key.isDown(85)) {
    // just kick

    For 2, use a variable. example:
    PHP Code:
    var fatalityUsed false;

    if ((
    health2<=10) && Key.isDown(85)) {
        if (!
    fatalityUsed) {
        } else {
    //you are too slow

    Hope this helps


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