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Thread: Swift3D v6 Features: UPDATE - Swift3D v6 Released!

  1. #1
    supervillain gerbick's Avatar
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    Swift3D v6 Features: UPDATE - Swift3D v6 Released!

    The countdown has already started here.

    To recap:
    Swift 3D v6.0 Feature #1 - 3D Boolean Operations

    We've added a Boolean primitive to our modeler, which allows you to combine or punch holes through objects using other 3D objects in your scene. It's all non-destructive, allowing easy editing and unlimited possibilities!

    This feature essentially allows you to combine, intersect, and subtract portions of 3D entities in your drawing

    Combine – merges (or adds together) two or more 3D objects.
    Intersect – shows the portion where two or more 3D objects overlap.
    Subtract – eliminates parts of 3D objects.
    Swift 3D v6.0 Feature #2 - 5X Faster Raster Rendering Speed + Additional 5X with Multiprocessor Support

    We've added a new rendering algorithm to our ray tracer that will render up to 5x faster speeds (some of our testers have reported up to 10x faster) rendering speeds of raster 3D images. Additionally, Swift 3D v6 is now taking advantage of multiprocessor machines, adding another 5x faster processing power.
    Swift 3D v6.0 Feature #3 - Soft Shadow Support
    Now you can add that extra photo realism to your raster scenes by rendering soft shadows from area lights.
    So far, the addition of booleans, already present in the Photoshop CS4 plugin, is a great addition... one I've been asking for since version 2.0!

    Check the above link out, but knowing that version 6 is around the corner has me excited again.

    Quote Originally Posted by Erain
    Swift 3D v6.0 will be coming out soon. Remember if you buy Swift 3D v5.0 today, you'll get v6.0 for FREE
    That means it's definitely on it's way out soon. Heck yes.

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  2. #2
    supervillain gerbick's Avatar
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    Quote Originally Posted by Erain
    Swift 3D v6.0 Feature #4 - Texture Mapper
    Use the new texture mapper feature to map 2D textures more easily to your 3D models.

    Check back tomorrow for Feature #5
    It keeps getting better.

    Erain Swift3D... oh yeah.

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  3. #3
    supervillain gerbick's Avatar
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    Quote Originally Posted by Erain
    Swift 3D v6.0 Feature-A-Day #5- Bump Map Texture
    Bump mapping is a technique to make a rendered surface look more realistic by modeling the interaction of a bumpy surface texture with lights in the environment. Think topo maps on globe.

    Check back on Monday for Feature #6

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  4. #4
    supervillain gerbick's Avatar
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    Quote Originally Posted by Erain
    Swift 3D v6.0 Feature-A-Day #6- Insert Background Image for Tracing: Insert a bitmap image in the background of the Extrusion and Lathe Editors, adjust its position andtransparency, and you're set to easily trace it so you can create 3D objects from bitmap images.

    Check back tomorrow for Feature #7
    Holy mackerel Batman. Do you know how long I've been wanting this!?

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  5. #5
    supervillain gerbick's Avatar
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    Quote Originally Posted by Erain
    Swift 3D v6.0 Feature-A-Day #7- Papervision v2 Support: Swift 3D v6 will export to the latest Papervision3D v2.0 spec and Collada .dae format.
    Papervision 2.0... heck yes.

    Starting to feel like I'm the only one excited. Oh well... more tomorrow

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  6. #6
    ism BlinkOk's Avatar
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    this is lookin sweet. PV 2.0 is one i was hoping was in. there is certainly a LOT of new functionality there.
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  7. #7
    supervillain gerbick's Avatar
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    Quote Originally Posted by Erain
    Swift 3D v6.0 Feature-A-Day #8- Extrusion & Lathe Editor Multi-Path Support: Now you can draw multiple unique paths in the Extrusion and Lathe editors, providing separate in-context multiple 3D object creation.

    Swift 3D v6.0 Feature-A-Day #9- UX Improvements: Expanded user preference configuration, collapsible toolbars for more work space, and more.

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  8. #8
    supervillain gerbick's Avatar
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    Quote Originally Posted by Erain
    Swift 3D v6.0 Feature-A-Day #10- Clones and Arrays:

    Create a clone of an object so that when one object is changed, all of the clones change in the same manner. The secondary step is an array feature that distributes the cloned objects along defined axis with adjustable positioning.

    Swift 3D v6.0 Feature-A-Day #11- Enhanced Viewport Camera Control : Swift 3D v6 now allows you to Pan and Zoom free cameras, and Rotate and Zoom target cameras.

    Swift 3D v6.0 Feature-A-Day #12- Cross Platform Serial Numbers:
    Do you have a Windows PC and a Macintosh? Your Swift 3D v6 serial number is now universal and will work on either platform, giving you the freedom to use Swift 3D on both platforms without the hassle of contacting us for an additional serial number or being forced to switch platforms.
    This was my wishlist for v5 during the beta test... almost exactly.

    Oh... and it's been released today!!

    Erain announces Swift3D v6.0 today

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  9. #9
    ism BlinkOk's Avatar
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    woot!!
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  10. #10
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    so much improvements. i miss using swift.

  11. #11
    supervillain gerbick's Avatar
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    Woohoo! I just got my copy of Swift3D v6.

    Much faster on the render - bitmap and vector and so far. Getting closer with the new additions to the program and enjoying getting into Swift3D all over again.

    Love it... again. Great job Erain... Swift3D is back...

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