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AS2 to AS3?
I think I'm quite good with AS2 now, and I want to learn AS3.
I know AS3 only works on the main timeline, but here is a code I'd like to see in AS3. I hope it isn't too complicated.
Code:
onClipEvent (load) {
var mousecontrol:Boolean = false;
}
onClipEvent (mouseDown) {
mousecontrol = true;
}
onClipEvent (mouseUp) {
mousecontrol = false;
}
onClipEvent (mouseMove) {
this._rotation = Math.atan2 (_root._ymouse - this._y, _root._xmouse - this._x) * 57.2;
}
onClipEvent (enterFrame) {
if (mousecontrol == true) {
if (Math.sqrt ((_root._xmouse - this._x) * (_root._xmouse - this._x) + (_root._ymouse - this._y) * (_root._ymouse - this._y)) > 50) {
this._x += 2 * Math.cos (this._rotation / 57.2);
this._y += 2 * Math.sin (this._rotation / 57.2);
}
} else {
if (Key.isDown (Key.LEFT) && Key.isDown (Key.UP)) {
this._rotation = -135;
this._x--;
this._y--;
} else if (Key.isDown (Key.LEFT) && Key.isDown (Key.DOWN)) {
this._rotation = 135;
this._x--;
this._y++;
} else if (Key.isDown (Key.RIGHT) && Key.isDown (Key.UP)) {
this._rotation = -45;
this._x++;
this._y--;
} else if (Key.isDown (Key.RIGHT) && Key.isDown (Key.DOWN)) {
this._rotation = +45;
this._x++;
this._y++;
} else if (Key.isDown (Key.LEFT)) {
this._rotation = 180;
this._x -= 2;
} else if (Key.isDown (Key.RIGHT)) {
this._rotation = 0;
this._x += 2;
} else if (Key.isDown (Key.UP)) {
this._rotation = -90;
this._y -= 2;
} else if (Key.isDown (Key.DOWN)) {
this._rotation = 90;
this._y += 2;
}
}
}
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for Key.isDown, see this post
http://board.flashkit.com/board/showthread.php?t=798096
as for the mouse/EnterFrame events, look up addEventListener in the documentation.
basically you do
Code:
objectThatListens.addEventListener(EventName, functionToRun, false, 0, true)
The extra parameters are an extra precaution for memory leaks when you remove the listener.
Code:
public function functionToRun(e:Event){
...
}
replace e:Event with the type of Event you are listening for. All of this is listed in the documentation.
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