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Flash development teams? (artist and coder)
Sorry for posting in two places, I couldn't figure out how to move a thread to a different category...
Can one expect to earn a decent profit from a game even if they work as a team (two people - artist and coder)? I read somewhere that if you're "in it for the money", a development team is not the way to go. I also something else that said the exact opposite. What's the truth? How much can a fairly good game with nice graphics expect to make?
Thanks!
LaRue
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Senior Member
I believe most successful games are made by teams, about 3 people: coder, artist and soundman. Because of very simple reason, very few people can handle all 3 areas reasonably well. 2 people can work out too, yet having high quality sound is already somewhat expected. Having good team could also mean you can create games in only half the time you would spend alone (or even faster).
Downside of course is that you need to earn double the amount you need for solo project. And its not for everyone of course, some people just work better alone.
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talk to the hand!
I can only handle both art and code not sound,
I can't compose properly though I keep trying.
Yes you can, and if everything goes well you will make a decent profit out of it.
Just make sure one is the boss and the other one is not an employe,
you're looking for a partnership when working this way,
of course if you design the game
you have to say you have to take a bigger piece of the pie.
make sure it's someone of trust and not a close friend
I had my personal bad experience,
it's true don't mix business with friendship.
If you're looking to make a small puzzle game the exclusive will be below 2K,
If it's something like fancy pants 2 it will probably be over 20K.
After the exclusive has ended you will be able to sell non-exclusives,
If your game is good or popular enough you will be able to sell more non-exclusives.
oh, and if your in for the money your game is probably going to suck,
good games are made with love<3.
EDIT PS.- Keep in mind, that you're supossed to be able
to finish the project a lot faster when you work with someone else.
Last edited by Never_land:(; 07-28-2009 at 06:49 PM.
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just to let everyone know, the game in question is here:
Turret Tank
and thank you for your replies! very helpful =D
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talk to the hand!
let me guess you want someone to improve the art of that game.
with the correct with the correct art you could easily triplicate that price,
and sell non-exclusives in sites like candystand and miniclip.
Last edited by Never_land:(; 07-30-2009 at 08:15 PM.
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talk to the hand!
Read your private messages.
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Hype over content...
Neverland why are you quoting amounts on here ?
If you want to sponsor it yourself then quote all you like via pm's. If not, then maybe it's best not to try and put a price on this or any other game unless you can be sure your advice is spot on ( And even then, take it away from the board ).
Squize.
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President
Your game is very good, it has potential. But of course, as neverland said, it can get the art improved. The idea is pretty cool.
This is MC. His _parents sent him to stop() by the super market to buy some _root beer if he wanted to gotoAndPlay() with his friends at the park later.
This is my Blog!... The gaming Process
Please check out my site: Giddel Creations
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Senior Member
IMHO team work always has advantages against single developer, just because one person can't be expert in several fields.
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Senior Member
Originally Posted by tonypa
I believe most successful games are made by teams, about 3 people: coder, artist and soundman.
No mate, most successful games made by teams of 50+ developers (coders, game designers, level designers, sound producers, 3D gurus and artists)
I'm talking about AAA titles (for those who is not familiar with the world of big PC games it means: combination of highest budget, production values, and quality).
Today the world of Flash games just copies the world of his big brother - PC games. IMHO the future of Flash games will be in the team work. And personally I hate this, but looks like one day I need to stop doing everything by myself ;(
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talk to the hand!
Originally Posted by The Helmsman
Today the world of Flash games just copies the world of his big brother(
I lol'd so hard when you said that,
most high budget games are shooters,
hack n'slashers that look the same,
some games are original but they're few
because it's to risky to spend so much money
in something new,
seriously I see more original stuff in the web.
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Senior Member
Originally Posted by Never_land:(
I lol'd so hard when you said that,
most high budget games are shooters,
hack n'slashers that look the same
Can't agree with you mate. During last two years I was almost stopped playing
usual PC games and entered the world of the multi-player titles.
It is much more interesting and sometimes much more challenging when you playing with other players team against team, or cooperate against monsters.
So, if your going to see best multi-player titles (which were Team Fortress 2 in 2008 and Left4Dead in 2009) you'll see that they are so innovative that any Flash multi-player game we have today sucks compared to these titles.
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talk to the hand!
the most original games in consoles games this days are:
LittleBigPlanet, Shadow of the Colossus, Bioshock, BlazBlue,
Indigo Prophecy ,Portal, ico, Super Mario Galaxy, etc. those can be called original
and in the browser you can see a lot of original games, check tonypa's games,
and you'll see what I'm talking about.
Team fortress 2 and left4dead both are made by valve
with the same engine same mecanics same buttons.
IMO the best multiplayer this and last year is LittleBigPlanet
But at the very end this are opinions, I don't want to discuss what other people should like.
Last edited by Never_land:(; 08-01-2009 at 07:14 PM.
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Funkalicious
Originally Posted by The Helmsman
No mate, most successful games made by teams of 50+ developers (coders, game designers, level designers, sound producers, 3D gurus and artists)
I'm talking about AAA titles (for those who is not familiar with the world of big PC games it means: combination of highest budget, production values, and quality).
Ah yes, all succesfull titles are made by 50+ people. I think the opposite thesis is the one etlarue is trying to test: are all titles made by 50+ people succesfull titles? I have to admit I asked that retoricly, but I mean no offense.
I agree with TonyPa. One could try and do everything by oneself, but it's more efficient if you concentrate on what you do best. By doing that you could create games at a faster rate and thus make more profit. Since Flash games work in a browser and use only the CPU they are small in nature. That's the reason that most Flash teams don't need more than one person per specialty. It's also the reason why comparing Flash games to games that use a faster programming language, can acces the GPU and can run in their own dedicated window makes no sense.
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