-
glad I could help. I hope you release it soon.
I sadly am still looking for a open source fighting engine and have yet to find one.
Guess ill get back to making sprites *Sighs*
-
IsoEngine AS3
New version of IsoEngine an IsoEditor.
Try it online here:
- http://angelstreetv2.free.fr/as3/IsoEngine/
- http://angelstreetv2.free.fr/as3/IsoEditor/
Open source and downloadable here:
- http://code.google.com/p/2d-isometric-engine/
Please some feedback vwill be appreciated
-
Game Player - Developer
I really like your demo!
I just got a bug when they hit you enough to knock you the body disappears and the legs stay visible
The other thing is that the character make the combos always, It should be better to start the combo once he hits some one
This was my first attempt some time ago
FIGHTER
I also can help in what you need to release this as an open source
"I love to make them as I love to play them"
-
Looks amazing!
This really reminds me of "little fighters 2"
haha ^_^
-
Kawaii Fight
Hi,
I take in note the bug and will try to fix it ASAP. I am really pleased Rochella that you mentionned LF2 coz I really enjoyed this game. Hopefully if I can find some skillfull graphist I will try to implement an isometric version of this game.
At the moment I am not working on the engine but on the first game based on it called Kawaii Fight.
Try it here you will love it !!
-
Also I forgot I am not yet programing in depth the gameplay and so I will think about the combo move lettre bt thanks to signal it scheletro
-
This is ace! Does anyone know if this is a dead project or not? I could really use the source code for my game I have to do for uni.
The info on the blog are gonna be helpfull, but if i can get the full code, it would make my life that much more easier! Especially because Im going to make a demo for uni, then make a full 2 player game over the summer
-
Break
Hi Calavera,
I am AngelStreet the main actor of the project. Honestly, I havent been working on the project for severals week due to personnal obligation however the project is not dead. The code is open source you can use it as you please. You will find a link on the blog to the google code where you can either download the latest package or use SVN Tortoise to grab it from repository.
See ya
-
Originally Posted by redjag
Pretty cool! One of the things I loved most about Double Dragon II (NES game) was that it had separate buttons for kicking, punching, and jumping which could be combined in a few ways for an interesting variety of moves. Sadly that doesn't work very well on a keyboard a lot of times..
why not? you can do on off states of input keys, and i run functions depending on if they are both pushed in or if one is, plus any combination of arrow keys...
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|