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Pan/Volume based on X,Y
Hey y'all...
Trying to get the children of lighterBoard to pan to different channels based on their Y coordinate.(children on the left side of the screen play left channel, children in the middle play both, right side, right channel etc.)
volume works on X for the lighterBoard.
Having trouble with Pan and getting it to look at the children.
Halp?
}
function playVol01() {
trace("Swoosh Sounded");
Vol01Channel=Vol01Sound.play();
var Vol01Transform=Vol01Channel.soundTransform;
Vol01Transform.volume=1-((lighterBoard.y)/500);
Vol01Channel.soundTransform=Vol01Transform;
Vol01Transform.pan=???;
}
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Your description has x and y backwards, but your code has them correct.
pan goes from -1 (full left) to 1 (full right), so you need to map your coordinates to that range.
Code:
Vol01Transform.pan = (lighterBoard.x/stage.stageWidth)*2 - 1;
This uses the x coordinate to calculate the percentage of the screen width that the lighterboard is at (middle is 50%). Multiply that by 2 because the range from -1 to 1 is 2, then subtract 1 so that it goes from -1 to 1 instead of 0 to 2.
edit: if you want to apply this to individual children, you can use the child instead of lighterBoard. Depending on what it's relative to, you might have to change stage.stageWidth to lighterBoard.width.
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