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Thread: Play and Rewind Movie Clip Button

  1. #1
    Junior Member
    Join Date
    May 2007
    Posts
    23

    Unhappy Play and Rewind Movie Clip Button

    I made a vertical list of thumbnails and converted them into a movie clip. There is a total of 20 thumbnails. I masked the movie clips so that it only shows 5 thumbnails at a time. I created keyframes at every point in the clip that 5 thumbnails are shown so that I can pause it.

    I was trying to use this code to scroll down from the first set of 5 to the second:

    on (release) {
    design_thumbnails.gotoAndPlay (20)
    }

    When I click the button nothing happens

    I'd also like to know how to rewind the movie so that when I press the up arrow it goes up to the previous set of 5.

    Here's what it looks like:

    I made a vertical list of thumbnails and converted them into a movie clip. There is a total of 20 thumbnails. I masked the movie clips so that it only shows 5 thumbnails at a time. I created keyframes at every point in the clip that 5 thumbnails are shown so that I can pause it.

    I was trying to use this code to scroll down from the first set of 5 to the second:

    on (release) {
    design_thumbnails.gotoAndPlay (20)
    }

    When I click the button nothing happens

    I'd also like to know how to rewind the movie so that when I press the up arrow it goes up to the previous set of 5.

    Here's what it looks like:


  2. #2
    Junior Member
    Join Date
    May 2007
    Posts
    23
    I got it working.. I guess I forgot to put an instance name for the movie clip. BUT now it won't stop on frame 20. It just keeps playing...

  3. #3
    Junior Member
    Join Date
    May 2007
    Posts
    23
    This code worked but once it reaches the end of the movie clip and I press the down button again, it loops back to the beginning.

    on (release) {
    design_thumbnails.play();
    }

    How can I keep it from looping back once it reaches the end?

    How can I code the other button to play backward?

    Thanks.

  4. #4
    Senior Member
    Join Date
    Aug 2000
    Location
    Montréal
    Posts
    14,141
    best way would be to NOT use a motion tween. But code the movement, so that you could go forward, backwards, adjust speed, add some easing (slowing down when reaching the goal, for exemple) so the movement would feel more organic. The Tween Class could help you acheive that.

    gparis

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