-
It's not 1997 ?!
Classes?
How would I got about setting up classes in as2?
I've used them in c++, but never flash.
I want to have like:
Code:
class plants
{
public:
int number;
int age;
int water;
};
then use it like:
Code:
plant 1;
1.number = 5;
1.age = 100;
1.water = 50;
Man, I need a new signature.
-
Senior Member
-
Senior Member
AS3:
class
Code:
package
{ //your class goes in a package definition, 1 class per package, but you can define helper classes outside the package bounds
//import flash.display.*; is similar to #include is c++
public class plants
{
public var
nmber:int,
age:int,
water:int; //you might wanna define a constructor here to initialize those vars
}
}
usage
Code:
var p1 = new plants();
p1.number = 5;
p1.age = 100;
p1.water = 50;
If you like me, add me to your friends list .
PS: looking for spriters and graphics artists for a RPG and an Arcade fighting project. If you can help out, please pm me!
My Arcade My Blog
Add me on twitter:
-
Funkalicious
Originally Posted by bluemagica
1 class per package
This is false. It is only one class per file. Say your document class is in a file called D:\MyGame\bin\DocumentClass.as and your swf will be created in D:\MyGame. The package of DocumentClass.as is than bin, as the swf's location will be treated as a root.
D:\MyGame\bin\DocumentClass.as
Code:
package bin
{
public class DocumentClass extends MovieClip
{
public function DocumentClass():void
{
//
}
}
}
Now say I have a physics package with all my physics functions. I'll have to store it in it's own folder (every package needs it's own folder). Say it contains a rigidbody class and a collisiondetection class. It is located in D:\MyGame\bin\Physics
D:\MyGame\bin\Physics\rigidBody.as
Code:
package bin.Physics
{
public class rigidBody
{
public function rigidBody():void
{
//
}
}
}
D:\MyGame\bin\Physics\collisionDetection.as
Code:
package bin.Physics
{
public class collisionDetection
{
public function collisionDetection():void
{
//
}
}
}
If you wish to import something in a class the file holding the class is considered root. So if you'd wish to import collisionDetection into the DocumentClass you'd use import Physics.collisionDetection. If you would wish to import the rigidBody into the collisionDetection class you'd simply use import rigidBody.
You may want to look up acces-control modifiers in that case too bluemagica.
-
Custom User Title
//your class goes in a package definition, 1 class per package, but you can define helper classes outside the package bounds
I usually do the same, but, you can have more than one class with the same package and thats the point, classes that are somehow related can all be organized and imported at the same time
-
Pumpkin Carving 2008
I normally use something along the lines of:
Code:
com
hsg
Application.as // launched after preload in Doc class
doc
DocumentClass.as
ui
HUD.as
// additional custom display object classes here
util
// helper classes here
so the packages would be something like...
- com
- com.hsg
- com.hsg.Application
- com.hsg.doc.DocumentClass
- com.hsg.ui.HUD
The 'Boose':
ASUS Sabertooth P67 TUF
Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
8GB G.Skill Ripjaws 1600 DDR3
ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
New addition: OCZ Vertex 240GB SATA III SSD
WEI Score: 7.6
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|