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Thread: Multiplayer Asteroids 2 with source code

  1. #1
    Manic
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    Multiplayer Asteroids 2 with source code

    Hi Everyone

    Just released the very first version of Multiplayer Asteroids 2 and thought I would share with the ActionScript 3 community.

    The game can be tried at
    http://www.kongregate.com/games/QRio...er-asteroids-2

    And the source code downloaded at
    https://code.google.com/p/multiplayer-asteroids/

    Comments, feedback etc etc is more than welcome!

  2. #2
    Will moderate for beer
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    Thanks for sharing! What sort of back end does this use?

  3. #3
    Manic
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    You can write your back-end in any .NET language but we suggest you use C#

    If you are not comfortable with writing things in C# a bounce server is automatically uploaded when you create a game. It basically just broadcast everything that is send to the room.

  4. #4
    Senior Member joshstrike's Avatar
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    Good idea! I guess this falls under "cloud development"?
    Any plans to let it run J2EE too?

  5. #5
    Manic
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    Just updated the game a bit.

    New in 0.5.1
    * Build space aware Sound-Manager
    * Added sounds for shots and explosions
    * Fixed PlayerIOError exception (Had forgot to checkin a file!)
    * Misc tweaking to the feel of the game
    * Added a system that automatically shows a lobby if the default room is full!


    Quote Originally Posted by joshstrike View Post
    Good idea! I guess this falls under "cloud development"?
    Any plans to let it run J2EE too?
    The game somewhat requires a hosted Multiplayer API so I build it with the Player.IO tools.

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