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Audio implementing methods
Hello, I recently started a project that included heavy rendering of images for a massive platform game. It has jobs, npc's (non-playable-characters), etc.
I am at the audio part in my game and have found the rendering to be quite laggy when loading the audio. I could not help but notice that there was a stream and a start function for playing audio files.
If anyone has experience with both and could point me in the right direction as to what would provide me with a more satisfying speed of gameplay but plays almost realtime that would be appreciated.
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Audio implementing methods
Methods to set and retrieve the audio playback parameters are part of the AudioDevice ... These methods set and retrieve the type of audio playback device....
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Sound Effects
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I have done a lot of work with real time sound audio. It's much more lightweight and reduces the lag by a large amount. What sort of sound effects are you looking for?
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