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Thread: Audio implementing methods

  1. #1
    Junior Member
    Join Date
    Jan 2010
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    1

    Audio implementing methods

    Hello, I recently started a project that included heavy rendering of images for a massive platform game. It has jobs, npc's (non-playable-characters), etc.

    I am at the audio part in my game and have found the rendering to be quite laggy when loading the audio. I could not help but notice that there was a stream and a start function for playing audio files.

    If anyone has experience with both and could point me in the right direction as to what would provide me with a more satisfying speed of gameplay but plays almost realtime that would be appreciated.


  2. #2
    Banned
    Join Date
    Jan 2010
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    5

    Audio implementing methods

    Methods to set and retrieve the audio playback parameters are part of the AudioDevice ... These methods set and retrieve the type of audio playback device....











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    Sound Effects

  3. #3
    Junior Member
    Join Date
    Feb 2010
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    5
    I have done a lot of work with real time sound audio. It's much more lightweight and reduces the lag by a large amount. What sort of sound effects are you looking for?

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