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Thread: Flash 8 Preloader Problem

  1. #1
    Junior Member
    Join Date
    Mar 2010

    Angry Flash 8 Preloader Problem

    3 days of head scratching..

    I created a preloader using the following:

    Frame 1:
    a = Math.round(getBytesLoaded()/1024);
    b = Math.round(getBytesTotal()/1024);
    c = Math.round((a/b)*100);
    if(_framesloaded == _totalframes)

    Frame 1 also has a rectangular movieclip which has:
    _xscale = _root.c;

    Frame 4:

    Frame 5 (also has the main animation within a movieclip):

    Now, the movie clip on frame 5 is really heavy (1400 frames). When I publish, I don't see the preloader even in the bandwidth profiler. I have it uploaded as well (www.iconsolar.com.au - you will see how long it takes to load the swf), but the preloader doesn't show. When the entire animation loads, it plays it straight away skipping the first 4 frames.
    In the bandwidth profiler, it displays Frame: 0 and doesn't move to frame 1.

    What am I doing wrong? Anyone?

    Thanks in advance.


  2. #2
    Senior Member
    Join Date
    May 2008
    Seems like the basic math of the preloader is off. You're using bytes loaded and bytes total but then you jump to frames as a measurement in order to set off the gotoAndPlay action. If you measure the amount loaded in bytes then, then when bytes = 100% that will set off the gotoAndPlay action.
    Here's a sample preloaded that's using a mask but you still should be able to see the flow of the actionscript calculations from it.
    mask_mc._height = 1;
    this.onEnterFrame = function():Void {
    	var loadedData:Number = this.getBytesLoaded();
    	var allData:Number = this.getBytesTotal();
    	var percent:Number = Math.round(loadedData/allData*100);
    	mask_mc._yscale = percent;
    	if (loadedData>=allData) {
    		delete this.onEnterFrame;
    Best wishes,
    Eye for Video

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