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Eight Cubes [DISC]
So in having had long intentions to make an RPG game I've had an idea I think I'll want to use: cube world maps. Ok, not really, I'm thinking tesseract but as the pool of people that know what that is is probably kind of limited that's eight cubes connected at each face.
Teaching people to think in four dimensions isn't really something I want to stick into a game and I wrestled with an easy way to take rotation out of the equation so it could just be a static shape they wouldn't have to think too much about.
With two sets of four I can do the cliche elemental affinities doubled and represent it as a ring of four with a line of three going through the middle and then one that just connects to all the outer cubes- sure it isn't really a tesseract if they don't share faces but maybe I can hint at that. Or actually do it...
But getting away from rambling to myself, what I need most is some understanding of what to do with the geography of this. Some locations would essentially have twice as many neighbors and eventually there would be a lot of way to get to a location.
But even before that what is a good way to throw oceans, mountains, at the other things onto a cube? I need each cube to be fairly small so this thing doesn't end up being far too much space for me to actually design.
Last edited by Shokushu; 03-28-2010 at 03:01 AM.
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Please, Call Me Bob
This post lacks some clarity I think, hard to get at what you're asking for
You're trying to design a four-dimensional world?
Honestly, it's hard enough just representing basic 4-dimensional geometry (wikipedia has some interesting images), let alone entire landscapes
Unless, more likely, you are trying to treat this tesseract as several cubes the way you might treat a cube as several squares, treating each cube as a normal 3-dimensional object until you reach the edge of it, and pass onto an adjoining one
I'm guessing the latter is your idea, as it seems much simpler, but I can't imagine why you'd have it like this; any direction you travelled in would inevitably start a loop
Any gameplay benefits to this?
Be very specific what your idea is
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Having eight individual cubes would be simpler and I think lends itself better to the idea but I'm not entirely sold on it. I could do 24 squares easily and only need to give a (1 or 2) choice at each edge but keeping mental track of that would be too much of an exercise I think. So yes, I'm thinking eight "planets" and I could just as well set up the connections between them on spheres or the classic square map- but I like the theme and why give it half the effort when I can just as easily paint the whole thing as cubes?
I do want it to loop as this will mean that no group would ever not be surrounded in every direction. That making for more interesting strategy isn't something I can entirely support but with my limited understanding of classic warfare those seem to be the locations that were the most interesting.
I want to use this mainly because it would let me change scale several times without so much ever bumping up against the borders of the map. Even in the final standoff it wouldn't be that one group surrounded the other.
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