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Thread: Senocuar's Layout Class issue, scaling image on resize

  1. #1
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    Senocuar's Layout Class issue, scaling image on resize

    i've been running into weird problems regarding Senocular's Layout Class. It's a nice little framework to align and scale objects in a fluid layout, though.

    Some images in the background (currentContainer) don't resize all the way to fit stage's height, and sometimes they get really small in a corner.

    Code:
    bgLayout = new Layout(currentContainer);
    			bgLayout.minHeight = 600;
    			bgLayout.maintainAspectRatio = true;
    			bgLayout.percentHeight = 1;
    			
    			stageLayout.addChild(bgLayout);
    			stageLayout.draw();
    each time the currentContainer mc gets a different bitmap images (with varying dimensions) on it, it gets assigned to bgLayout , whis is added to the stageLayout.

    actually, do I need to do that ? Or maybe I should remove bgLayout from stageLayout before assigning it again?

    Which are the best practices here?

    Does anybody knows a class that do this job ?

    Here is the context in which the code above finds itself:

    Code:
    private function onBackgroundLoaded(e:Event):void
    		{
    
    			switchContainers();
    			
    			loader.getBitmap("bg").smoothing = true;
    			currentContainer.addChild(loader.getBitmap("bg"));
    
    			bgLayout = new Layout(currentContainer);
    			bgLayout.minHeight = 600;
    			bgLayout.maintainAspectRatio = true;
    			bgLayout.percentHeight = 1;
    
    			stageLayout.addChild(bgLayout);
    			stageLayout.draw();
    			
    			TweenLite.to(currentContainer, 0.3, {alpha:1});
    			TweenLite.to(otherContainer, 0.3, {alpha:0, onComplete: cleanContainer});
    			
    			loader.removeAll();
    any help is greatly appreciated !
    Last edited by ziriguidum; 04-08-2010 at 08:37 AM.

  2. #2
    Senior Member cancerinform's Avatar
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  3. #3
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    i've been quite lazy, sorry.

    i found a great little class here, by Julian Kussman:

    http://juliankussman.com/blog/2009/0...-layout-class/

    and added that to it:

    Code:
    // match stage dimensions;
    $disp.width = _stage.stageWidth;
    $disp.height = _stage.stageHeight;
    	
    if (_registeredObjects[$disp].fitStageHeight == true && _registeredObjects[$disp].fitStageWidth == true)
    	break;
    	
    // adjust proportionally to fill stage width or height;
    if (_registeredObjects[$disp].fitStageHeight == true)
    	$disp.scaleX = $disp.scaleY
    if (_registeredObjects[$disp].fitStageWidth == true)
    	$disp.scaleY = $disp.scaleX
    else
    	( $disp.scaleX > $disp.scaleY ) ? $disp.scaleY = $disp.scaleX : $disp.scaleX = $disp.scaleY;
    i want to implement also minWidth and minHeight and change the way the arguments are passed to be something more friendly like a tween call where i can pass args in no specfic order…and like "minWidth = false" instead of just true or false. maybe ...rest argument. hum..

    ideas are welcome!
    Last edited by ziriguidum; 04-08-2010 at 11:49 PM.

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