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Thread: Quality disruption between programs

  1. #1
    Names RAV3, Got it memorized?
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    Sep 2009
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    Quality disruption between programs

    Hello i am making a sprite based game. i am in fact creating my own sprites. i will include the the file so you can possibly help me but; i create my sprite in gimp the photo manipulater and every time i import it in to flash it devastates the quality rendering my sprite sheet next to unrecognizable and definitely useless. i have tried so many image files for flash but none of them come out visible enough.

    Png
    jpg
    Bmp
    Gif

    could someone please help me. without those graphics my game is dead.

    Rei Edited.gif


    This is the Png form of the sprite. if you need the Xcf or Psd I will upload upon request

    Thanks in Advanced

  2. #2
    Names RAV3, Got it memorized?
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    Sep 2009
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    Does anyone know the solution to this problem? i really need help with this.

  3. #3
    Names RAV3, Got it memorized?
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    I would really appreciate some help on this...if its not possible to fix this could you just tell me? ive lost six days of work becuase of this.

  4. #4
    Senior Member
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    OK. I just downloaded that gif file, imported it onto the stage in Flash 8 (don't have latest version), and exported a png file. Looked just like the original. Then I exported a 1-frame swf file. Ditto.

    I'm assuming you have the basics covered? Like making sure the "allow smoothing" box is unticked on the image layer, and making sure that the image file is on a pixel boundary? Because I can't see anything wrong -- the exported images match the original...

  5. #5
    Senior Member
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    Just imported that gif file into Xara Xtreme, then magnified a couple of the characters. They are already fuzzy, by the look of it (unless some degradation happened when they were exported):

  6. #6
    Senior Member
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    I don't know Gimp, and I don't know what kind of game you are going to work on, but if it was me, this is what I would do.

    1) Make sure any anti-aliasing is turned off when exporting sprite files.
    2) Put a 1-pixel dark grey line around each sprite.

    Now, when you export, those sprites should be pin-sharp. I think the anti-aliasing in Gimp is messing with the quality. That's my guess, anyway. You don't want to mix 8-bit graphics with anti-aliasing -- you'll get moving blancmange...

  7. #7
    Names RAV3, Got it memorized?
    Join Date
    Sep 2009
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    23
    Well you see my sprites are crystal clear in image viewing and editing programs but inside flash mx my sprites are tiny. upon zoom they regress. is it flash mx or my spriting incompetence.

    sorry for the late post i was testing for a while.

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