Why does the mc run without any mouse over movement though?
Have you applied a stop(); method to its first frame properly?
Just check it out again, maybe you have a typo somewhere. The function call must be exactly like this: stop(); with parenthesis
I've added a few more tweaks to it and have another question. I'd like three things to happen. MC plays "fade on" when there is a mouse over. Then MC plays "fade off" when you roll off. When clicked, it'll move to the next label (not designed yet). But, my issue is, again w/ the mc not stopping at the correct place. I've got looping issues.
Where is my code wrong? New file attached.
Again, I really really appreciate your help. I've been trying to get this working for seriously weeks.
I just noticed that it works fine the first time, but if you try to roll over it again, the playhead doesn't go back to the beginning. How can I fix that?
Well, I've made some progress on my own, but I've still got a few questions.
1. I've got the button working now, but only because I used the frame number vs my frame label at .gotoAndPlay. When I put the frame label in the mc jumps to only that frame and doesn't "play" the mc. Any idea on why that is?
2. My mc animates nicely unless it's clicked on one of the moving parts, then it gets jumpy and jerky. Is there a way I can make the entire animation fluid instead of only the non-moving parts?
Again, I've uploaded my file in case my explanation is hard to understand.
Well, you can't just fix this problem. In order to fix it you have to convert all of your dots to movie clips, give them all instance names and then, in your code, set all of them not to be mouse children like so: dot_mc.mouseChildren = false;
It's far not the best desicion, so it would be better if you just put all of your dots in a another movie clip than the word "about". The "about" itself put above that movie clip just changing it's alpha property.
that's what I mean:
function tweenAlpha(e:MouseEvent):void { // this line of code will show your about button when you roll over it with a mouse tweenAboutAlpha = Tween(about_mc, "alpha", Regular.easeOut, 0, 1, 1, true); // and this one will play the animation of your dots, that are located under the about button dots_mc.gotoAndPlay(2); }