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to mutch code?
Can anyone help to get this code a little bit smaller?
I have to put in this code 100 times and maybe it can be mutch more compact
if (Number(_root.fillred) == 0)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(40);
}
else if (Number(_root.fillred) == 1)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(43);
}
else if (Number(_root.fillred) == 2)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(46);
}
else if (Number(_root.fillred) == 3)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(49);
}
else if (Number(_root.fillred) == 4)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(52);
}
else if (Number(_root.fillred) == 5)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(55);
}
else if (Number(_root.fillred) == 6)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(58);
}
else if (Number(_root.fillred) == 7)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(61);
}
else if (Number(_root.fillred) == 8)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(64);
}
else if (Number(_root.fillred) == 9)
{
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(67);
}
and this go on till _root.redfill=100
Thanx
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Juvenile Delinquent
Try this:
PHP Code:
var i:Number = (fillred) * 3 + 40;
if (Number(_root.fillred)==0) { _root.herhaalkans.gotoAndPlay(2); _root.tabel20.gotoAndPlay(i); }
EDIT - Soz just seen you using _root so I'm guessing this is for AS1 or 2. The above may only work in AS3. Maybe change first line to i=fillred * 3 + 40; ???
Last edited by CVO Chris; 05-27-2010 at 03:54 PM.
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Uses MX 2004 Pro
You can use a for loop to go through the variables and then break away once a match has been made.
Code:
var startNum:Number = 40;
var limit:Number = 100;
var frameDiff:Number = 3;
var checkFun:Function = function () {
for (i=0; i<=limit; i++) {
if (fillred == i) {
// trace("fillred= "+fillred+", gotoAndPlay= "+(startNum+(i*frameDiff)));
_root.herhaalkans.gotoAndPlay(2);
_root.tabel20.gotoAndPlay(startNum+(i*frameDiff));
break;
}
}
};
So to check fillred against all the possible variables (0 - 100), you just set up a way to call the checkFun function. For example, if you create a button on the stage called, "my_btn", you could use the following code to check the fillred variable when the button is clicked:
Code:
my_btn.onRelease = function() {
checkFun();
};
Last edited by Quixx; 05-28-2010 at 01:11 AM.
Reason: typo fix
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Thanx both of you, it works great and mutch less code
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