Hello Flash Kit Community. I have a pretty easy question for you Flash gurus regarding a script I am using to play mp3s via an XML file. The example I found does the job just fine, but it plays the 1st song right away when it loads. I would like to stop the song from playing on load and let the user activate it by pushing the play button instead.

This is the code:

actionscript Code:
title_txt.autoSize = "left";
timeDisplay_txt.autoSize = "left";
toolTip._visible = false;
var amountLoaded:Number;
var duration:Number;

playlist = new XML();
playlist.ignoreWhite = true;
playlist.onLoad = function(success) {
    if (success) {
        _global.songname = [];
        _global.songband = [];
        _global.songfile = [];
        for (var i = 0; i<playlist.firstChild.childNodes.length; i++) {
        _global.songname[i] = playlist.firstChild.childNodes[i].attributes.name;
        _global.songband[i] = playlist.firstChild.childNodes[i].attributes.band;
        _global.songfile[i] = playlist.firstChild.childNodes[i].attributes.file;
        attachMovie("butTemp","but"+i,i+50);
        eval("but"+i).id=i;
        _root["but"+i]._x = 5;
        _root["but"+i]._y = 40 + (i*15);
        _root["but"+i].but_txt.text = songname[i];
        if (i >= 3){
            _root["but"+i]._x = 160
            _root["but"+i]._y = -5 + (i*15);
        }
        _root["but"+i].onRelease = function(){
            clearInterval(timeInterval);
            _root.timeDisplay_txt.text = "00:00/00:00";
            _root.sound_mc.songStarter(songfile[this.id]);
        }
    }
    }
    _root.createEmptyMovieClip("sound_mc", 1);
    _global.song_nr = random(songfile.length);
    _root.sound_mc.songStarter(songfile[song_nr]);
};

MovieClip.prototype.songStarter = function(file) {
    if (this.sound_obj) {
        this.sound_obj.stop();
        delete this.sound_obj;
    }
    this.sound_obj = new Sound(this);
    this.sound_obj.loadSound(file, true);
    this.sound_obj.setVolume(0);
    this.onEnterFrame = function() {
        if (this.sound_obj.position>0) {
            delete this.onEnterFrame;
            timeInterval = setInterval(timer, 1000, this.sound_obj);
            track = this.sound_obj.id3.songname;
            artist = this.sound_obj.id3.artist;
            this._parent.title_txt.text =artist+" - "+track;
        } else {
            this._parent.title_txt.text = "loading...";
        }

    };         
    this.sound_obj.onSoundComplete = function() {
        clearInterval(timeInterval);
        _root.timeDisplay_txt.text = "00:00/00:00";
        (song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
        _root.sound_mc.songStarter(songfile[song_nr]);
    };
    this._parent.volume1.dragger.onPress = function() {
        startDrag(this, true, 0, this._y, this._parent.volBG._width, this._y);
        _root.toolTip._visible = true;
        setInterval(draggableTip,100);
        function draggableTip(){
            _root.toolTip._x = _root._xmouse;
        }
        this.onEnterFrame = function() {
            var p = (this._x/this._parent.volBG._width)*100;
            this._parent._parent.sound_mc.sound_obj.setVolume(p);
           
        };
    };
    this._parent.volume1.dragger.onRelease = function() {
        delete this.onEnterFrame;
        stopDrag();
       
    };
    this._parent.volume1.dragger.onReleaseOutside = function() {
        _root.toolTip._visible = false;
        stopDrag();
       
    };
};

btn_play.onRelease = function() {
    clearInterval(timeInterval);
    _root.timeDisplay_txt.text = "00:00/00:00";
    this._parent.sound_mc.songStarter(songfile[song_nr]);
};
btn_stop.onRelease = function() {
    clearInterval(timeInterval);
    _root.timeDisplay_txt.text = "00:00/00:00";
    this._parent.sound_mc.sound_obj.stop();
};
btn_fw.onRelease = function() {
    clearInterval(timeInterval);
    _root.timeDisplay_txt.text = "00:00/00:00";
    (song_nr == songfile.length-1) ? _global.song_nr=0 : _global.song_nr++;
    _root.sound_mc.songStarter(songfile[song_nr]);
};
btn_rev.onRelease = function() {
    clearInterval(timeInterval);
    _root.timeDisplay_txt.text = "00:00/00:00";
    (song_nr == 0) ? _global.song_nr=songfile.length-1 : _global.song_nr--;
    _root.sound_mc.songStarter(songfile[song_nr]);
};
playlist.load("playlist.xml");
setInterval(duration,100);
setInterval(soundStatus,100);

I'm thinking it might be around these lines:

actionscript Code:
this.sound_obj = new Sound(this);
this.sound_obj.loadSound(file, true);
this.sound_obj.setVolume(0);

Can anyone help?