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Thread: Best 2D physics engine for flash?

  1. #1
    Junior Member
    Join Date
    Jul 2010
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    Question Best 2D physics engine for flash?

    Hi everyone,
    Don't know if this is the right place to ask.
    Can anyone recomend a good 2D physics engine for flash.
    I've been bouncing around APE, Box2DFlash, Physax, Fisix but can't decide.
    I'm looking for something simple to use and with reasonable documentation.
    Also I'm looking for an angine that can handle a large stack of boxes in a stable way.

    Thanks for any help

  2. #2
    Senior Member realMakc's Avatar
    Join Date
    Oct 2002
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    927
    afaik none of those continue to evolve, except box2d (which is back-ported from c++ at random, but at least you can expect updates).

    p.s. what's Physax?
    Last edited by realMakc; 07-16-2010 at 10:22 AM.
    who is this? a word of friendly advice: FFS stop using AS2

  3. #3
    Junior Member
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    Jul 2010
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    Ok, so Box2DFlash would be the most supported then?

    I meant to write "Physaxe" not Physax.
    Its another engine based on Box2D written in haxe.

    http://haxe.org/com/libs/physaxe

  4. #4
    Member
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    Aug 2010
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    yes box2d seems to be the leader, also i heard a lot of good words about nape. its written in haxe (hence the speed) but can be used in as3 projects with the swc, i recommend checking it out

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