addEventListener(Event.ENTER_FRAME, checkCollision);
function checkCollision(event:Event) {
if(this.text_mc.textinsert_mc.stress1.hitTestObjec t(hitbox_mc)) {
stress_txt.text = "stress";
} else if(this.text_mc.textinsert_mc.stress2.hitTestObjec t(hitbox_mc)) {
stress_txt.text = "stress";
} else if(this.text_mc.textinsert_mc.stress3.hitTestObjec t(hitbox_mc)) {
stress_txt.text = "stress";
} else if(this.text_mc.textinsert_mc.stress4.hitTestObjec t(hitbox_mc)) {
stress_txt.text = "stress";
} else if(this.text_mc.textinsert_mc.stress5.hitTestObjec t(hitbox_mc)) {
stress_txt.text = "stress";
} else if(this.text_mc.textinsert_mc.unstressed1.hitTestO bject(hitbox_mc)) {
unstressed_txt.text = "unstressed";
} else if(this.text_mc.textinsert_mc.unstressed2.hitTestO bject(hitbox_mc)) {
unstressed_txt.text = "unstressed";
} else if(this.text_mc.textinsert_mc.unstressed3.hitTestO bject(hitbox_mc)) {
unstressed_txt.text = "unstressed";
} else if(this.text_mc.textinsert_mc.unstressed4.hitTestO bject(hitbox_mc)) {
unstressed_txt.text = "unstressed";
} else {
stress_txt.text = "";
unstressed_txt.text = "";
}
}