Click to move + When click image, go to frame in a movie clip
1. I would like to know how to make it so when you click somewhere on the screen, your object will move to that place. it doesn't matter if constant speed or not. I just want to know. ANYTHING will help.
2. I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip. Again, ANYTHING will help.
THANK YOU VERY MUCH!
Last edited by vivyo; 08-27-2010 at 09:58 PM .
Senior Member
hi..
for #1.
I suggest you look into using greensock's TWEENMAX (or TWEENLITE) classes
www.tweenmax.com
its a GREAT, easy & powerful tweening class/engine with 1000's of practical uses.
and here is the code:
//import the GreenSock classes
import com.greensock.*;
import com.greensock.easing.*;
var tweenDuration:Number = .7;
var newX:Number = 0;
var newY:Number = 0;
var mouseListener:Object = new Object();
mouseListener.onMouseDown = function () {
newX = _xmouse;
newY = _ymouse;
TweenMax.to(circle_mc,tweenDuration,{_x:newX, _y:newY, ease:Elastic.easeOut});
};
Mouse.addListener(mouseListener);
basically everytime you click the louse down,, you record the X/Y values..
on the same mouse click..you start a tween to the newly recorded X & Y positions..
attached an example
Attached Files
Senior Member
for your second question..
you just need to use the object/instance's name in the path
say you have a circle movieClip on the stage.. called: cirlce_mc..
(inside of this movieClip you have 5 frames.. each having the same circle.. in the same spot..but a different color)
I made three buttons to control that clips internal timeline:
button1_btn.onPress = function(){
circle_mc.gotoAndStop(random(circle_mc._totalframe s));
}
button2_btn.onPress = function(){
circle_mc.gotoAndStop(circle_mc.nextFrame());
}
button3_btn.onPress = function(){
circle_mc.gotoAndStop(3);
}
Attached Files
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