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Convert action script
Hi, I need to convert this code to ActionScript 2 or ActionScript 3. I prefer ActionScript 2.
Code:
onClipEvent (mouseDown) {
if (i>0) {
return;
}
zoom = true;
dir == 1 ? (dir=-1) : (dir=1);
if (dir == 1) {
pt = {x:_root.zoom_this._xmouse, y:_root.zoom_this._ymouse};
}
}
onClipEvent (enterFrame) {
if (!zoom) {
return;
}
_root.zoom_this._xscale += dir*i*100/8;
_root.zoom_this._yscale += dir*i*100/8;
var pt2 = {x:pt.x, y:pt.y};
_root.zoom_this.localToGlobal(pt2);
_root.zoom_this._x -= (pt2.x-pt.x);
_root.zoom_this._y -= (pt2.y-pt.y);
i++;
if (i == 10) {
zoom = false;
i = 0;
}
}
Thanks in advance!
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No. This code works only on Flash Player 6 and Actionscript1 or below.
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You should be able to replace the onClipEvent lines with these:
PHP Code:
onMouseDown = function():Void{
// ...
onEnterFrame = function():Void{
Please use [php] or [code] tags, and mark your threads resolved 8)
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Code:
onMouseDown = function():Void{
if (i>0) {
return;
}
zoom = true;
dir == 1 ? (dir=-1) : (dir=1);
if (dir == 1) {
pt = {x:_root.zoom_this._xmouse, y:_root.zoom_this._ymouse};
}
}
onEnterFrame = function():Void{
if (!zoom) {
return;
}
_root.zoom_this._xscale += dir*i*100/8;
_root.zoom_this._yscale += dir*i*100/8;
var pt2 = {x:pt.x, y:pt.y};
_root.zoom_this.localToGlobal(pt2);
_root.zoom_this._x -= (pt2.x-pt.x);
_root.zoom_this._y -= (pt2.y-pt.y);
i++;
if (i == 10) {
zoom = false;
i = 0;
}
}
Doesnt seem to work.
I'm using this flash as a template:
http://www.flashkit.com/movies/Inter...8487/index.php
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ActionScript Code:
var zoom:Boolean; var dir:Number = 0; var i:Number = 0; var pt; var pt2; zoom_this.onRelease = function() { if (i>0) { return; } zoom = true; dir == 1 ? (dir=-1) : (dir=1); if (dir == 1) { var pt = {x:this._xmouse, y:this._ymouse}; } };
zoom_this.onEnterFrame = function() { if (!zoom) { return; } this._xscale += dir*i*100/10; this._yscale += dir*i*100/10; pt2 = {x:pt.x, y:pt.y}; this.localToGlobal(pt2); this._x -= (pt2.x-pt.x); this._y -= (pt2.y-pt.y); i++; if (i == 10) { zoom = false; i = 0; } };
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This one doesnt seem to work either. Unless I'm doing something wrong.
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The code will go to Frame1 on TimeLine.
Post a sample fla of your work.
OR your source.
marlopax
Last edited by marlopax; 01-04-2011 at 05:48 PM.
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The source is here:
http://www.flashkit.com/movies/Inter...8487/index.php
direct link:
http://www.flashkit.com/downloads/mo.../Zoom%20me.zip
Basicaly I need this script to be compatible with flash player 9 and actionscript2.
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Well, Create a New FLA.
Copy This Code in Frame1 on TimeLine:
ActionScript Code:
var zoom:Boolean; var dir:Number = 0; var i:Number = 0; var pt; var pt2; zoom_this.onRelease = function() { if (i>0) { return; } zoom = true; dir == 1 ? (dir=-1) : (dir=1); if (dir == 1) { mag.plus._visible=0; pt = {x:this._xmouse, y:this._ymouse}; }else{ mag.plus._visible=1; } };
zoom_this.onEnterFrame = function() { if (!zoom) { return; } this._xscale += dir*i*100/8; this._yscale += dir*i*100/8; pt2 = {x:pt.x, y:pt.y}; this.localToGlobal(pt2); this._x -= (pt2.x-pt.x); this._y -= (pt2.y-pt.y); i++; if (i == 10) { zoom = false; i = 0; } }; Mouse.hide(); var mouseListener:Object = new Object(); mouseListener.onMouseMove = function() { mag._x = _xmouse; mag._y = _ymouse; updateAfterEvent(); }; Mouse.addListener(mouseListener);
Copy only the zoom_this MovieClip into Frame1.
Make a magnifier MovieClip instance name "mag".
Inside of mag make another MovieClip instance name "plus".
This plus MovieClip is just a verticle line, not a plus sign.
Copy & paste plus clip and give instance name "minus".
Rotate minus clip 90 degree from transform.
Test Movie.
This will work on FLP 9, AS2.
marlopax
Last edited by marlopax; 01-04-2011 at 06:53 PM.
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Thanks, I did it as you described and the zoom works, but now the movieclip started to lag really bad. zoom_this contains some other movieclips like flying birds and once I zoom in, flash movie starts to stutter and lag.
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