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Thread: Maximum of loaded png's with alpha channel in attached MovieClips?

  1. #21
    Twansparant Twandeman's Avatar
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    Quote Originally Posted by whispers View Post
    I thought they were NOT supposed to load..until I rolled over anything?
    Haha, no I wish No, they ARE supposed to load!
    That's why it's so weird don't you agree?
    Quote Originally Posted by whispers View Post
    until you rolled over a few of them..then they disappeared?
    No, when the loading off ALL the buildings is finished, the first 2 buildings in the XML file (in this example the 2 in the top left corner) simply dissappear.
    You can test it by simulating download when publishing the movie.
    Toine Kamps | Design & Coding
    toinekamps.com

  2. #22
    Moderator whispers's Avatar
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    ok..let me look again..

    and whats this:

    mapListener.stopLoad = function(){
    if(this.loadStarted) {
    this.mcl.unloadClip(this.mc);
    } else {
    this.stopOnStart = true;
    }
    }

    you have code/functions not being called or used anywhere?

    just trying to weed through the code..


    I guess I just understand your approach here or what it is your doing..


    imho..I would strip out everything.. all these tweens..extra vars..etc until you get a base load & rollover working..



    I dont see anything in the code that would stop these from showing up even?


    ok..I believe I have re-worked the code (my way) and can now follow along with what you want.. (if you want any tweening..etc you can add it back in later).. I also suggest you use Tweenmax for ANYTHING tween related.. its super easy, cool and way faster than anything else!!

  3. #23
    Moderator whispers's Avatar
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    ok.. so lets start over.. I have the XML loading..

    I have your images loading in their blank/empty clips..

    I have the hit clips/buttons being attached into/above those images.. so you can have rollovers..etc..

    lets start from there..

    I 'think' I have all images (buildings loading)..

    so what do we want to do from here.. I dont see any building 'disappear'..

  4. #24
    Moderator whispers's Avatar
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    I dont see them disappearing at all...

    rollovers work..

    initial building load/placement is fine..

    not sure where you need me to go from here..

    here is my final (tweaked) code:

    actionscript Code:
    import flash.display.*;
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    import flash.filters.GlowFilter;
    Stage.scaleMode = "noScale";

    var projectArray:Array = new Array();

    //map code
    map.createEmptyMovieClip("placeholder",map.getNextHighestDepth());

    var mapListener:Object = new Object();
    var mapLoader:MovieClipLoader = new MovieClipLoader();

    mapListener.stopOnStart = false;
    mapListener.loadStarted = false;
    mapListener.mc = map.placeholder;
    mapListener.mcl = mapLoader;

    mapListener.stopLoad = function() {
        if (this.loadStarted) {
            this.mcl.unloadClip(this.mc);
        } else {
            this.stopOnStart = true;
        }
    };
    mapListener.onLoadStart = function(target_mc:MovieClip) {
        if (this.stopOnStart) {
            this.mcl.unloadClip(target_mc);
        } else {
            this.loadStarted = true;
        }
        preloader._visible = true;
    };
    mapListener.onLoadComplete = function(target_mc:MovieClip) {
        preloader._visible = false;
    };

    mapListener.onLoadInit = function() {
        this.mc.forceSmoothing = true;
    };
    //add map listener
    mapLoader.addListener(mapListener);


    //load xml
    var myXML = new XML();
    myXML.ignoreWhite = true;
    myXML.onLoad = function(success) {
        if (success) {
            //load map image
            map_image = myXML.firstChild.childNodes[0].childNodes[2].firstChild.nodeValue;
            mapLoader.loadClip(map_image,map.placeholder);

            showProjects();
        } else {
            trace("XML not loaded");
        }
    };
    myXML.load("content/content.xml");


    /* --------------------------------------------------------------------------------
    PROJECT
    ---------------------------------------------------------------------------------*/



    function showProjects() {
        // Get buildings node
        nodepath = myXML.firstChild.childNodes[1].childNodes[4].childNodes[0].childNodes[1];
        //total buildings
        ptotal = nodepath.childNodes.length;

        var pLoader:MovieClipLoader = new MovieClipLoader();
        var pPreloader = new Object();
       
        pPreloader.onLoadStart = function(target) {
            trace("load started......");
        };
        pPreloader.onLoadInit = function(target) {
            trace("load complete.......");
           
            var addHit = target._parent.attachMovie(target._parent._name, "hit", target._parent.getNextHighestDepth());

            addHit.onRollOver = function() {
                trace("ID CHECK: " + this._parent.id);
                showTooltip(this._parent.id);
            };
            addHit.onRollOut = function() {
                hideTooltip();
            };
            addHit.onRelease = function() {
                //showDetails(this._parent..id);
            };
        };
        //add listener
        pLoader.addListener(pPreloader);

        for (i = 0; i < ptotal; i++) {
            //declare vars
            var pimage = nodepath.childNodes[i].childNodes[0].firstChild.nodeValue;
            var ptitle = nodepath.childNodes[i].attributes.label;
            var phit = nodepath.childNodes[i].childNodes[1].firstChild.nodeValue;
            var ptooltip = nodepath.childNodes[i].childNodes[2].firstChild.nodeValue;
            var pmenu = nodepath.childNodes[i].attributes.label;
            var pstatus = nodepath.childNodes[i].attributes.status;
            var prent = nodepath.childNodes[i].attributes.rent;
            var pmc = projects.createEmptyMovieClip(phit, projects.getNextHighestDepth());
            var imageHolder = pmc.createEmptyMovieClip("imageHolder", pmc.getNextHighestDepth());

            projectArray.push({pimage:pimage, ptitle:ptitle, phit:phit, ptooltip:ptooltip, pmenu:pmenu, pstatus:pstatus, prent:prent, pmc:pmc, imageHolder:imageHolder});

            var targetClip = eval(projectArray[i].pmc);
            targetClip.id = i;
           
            pLoader.loadClip(projectArray[i].pimage,projectArray[i].imageHolder);
           
            //trace("TARGET CLIP ID: " + targetClip.id);
            //trace("ID CHECK OG: " + projectArray[i].pmc.id + newline);
        }  
    }


    /* --------------------------------------------------------------------------------
    TOOLTIP
    ---------------------------------------------------------------------------------*/

    function showTooltip(id:Number) {
        // Attach Tooltip
        if (_root._xmouse < 490) {
            tooltip_holder.attachMovie("tooltip_right","tooltip",tooltip_holder.getNextHighestDepth());
        } else {
            tooltip_holder.attachMovie("tooltip_left","tooltip",tooltip_holder.getNextHighestDepth());
        }
        //update initplacement
        tooltip_holder.tooltip._x = _root._xmouse;
        tooltip_holder.tooltip._y = (_root._ymouse) - 25;
       
        // Follow Mouse
        mylistener = new Object();
        mylistener.onMouseMove = function() {
            tooltip_holder.tooltip._x = _root._xmouse;
            tooltip_holder.tooltip._y = (_root._ymouse) - 25;
            updateAfterEvent;
        };
        Mouse.addListener(mylistener);

        tooltip_holder.tooltip.info.kop.htmlText = projectArray[id].ptitle.toUpperCase();

        var tooltipLoader:MovieClipLoader = new MovieClipLoader();
        var tooltipListener = new Object();
        tooltipLoader.addListener(tooltipListener);
        tooltipListener.onLoadInit = function(target) {
            scaleThumbs(target,100,70);
        };
        tooltipLoader.loadClip(projectArray[id].ptooltip,tooltip_holder.tooltip.info.picholder);
    }

    // Hide tooltip
    function hideTooltip() {
        Mouse.removeListener(mylistener);
        tooltip_holder.tooltip.removeMovieClip();
    }

  5. #25
    Twansparant Twandeman's Avatar
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    Quote Originally Posted by whispers View Post
    I dont see them disappearing at all...
    rollovers work..
    initial building load/placement is fine..
    not sure where you need me to go from here..
    Really? You got to be kidding me... Even with your code, the first 2 buildings still dissapear!
    So to be absolutely clear: the 2 buildings in the image in my previous post with the red circle around it ARE visible in your movie when you export?
    I tried this on 2 different machines in Flash CS4 and they just dissapear when all the buildings are fully loaded???
    Toine Kamps | Design & Coding
    toinekamps.com

  6. #26
    Moderator whispers's Avatar
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    although I 'see' it as one building/image.. yes whatever it is you circled in yoru pic.. is there..

    was in your code.. and still is in mine.

    I dont need to simulate download anything.. if it loads and is visible..there is no reason to doubt it..

    simulating download speed (reduced loading).. is where you can get errors/bugs

    Im on WinXP

    CS3


    I re-worked the code to be easier/cleaner to follow.. and still get the same results..

    works for me.. from what I understand I am to be looking for.

  7. #27
    Twansparant Twandeman's Avatar
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    Quote Originally Posted by whispers View Post
    works for me.. from what I understand I am to be looking for.
    I'm sorry you must think I'm crazy by now...
    But this is very frustrating because in CS4 on a Mac they are just NOT there
    Quote Originally Posted by whispers View Post
    I dont need to simulate download anything.. if it loads and is visible..there is no reason to doubt it..
    No I know, but when I simulate the download they DO appear for a second, so I'm positive it has nothing to do with the images
    I just opened the file in CS4 on Windows XP and the same freaking problem occurs!
    Toine Kamps | Design & Coding
    toinekamps.com

  8. #28
    Twansparant Twandeman's Avatar
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    Okay I found the problem! It's some sort of bug/limitation in Flash CS4
    I saved as CS3 and opened my file in CS3, exported and voilá: no problem whatsoever! I knew I'm not crazy
    But should I move my thread then? Because in the thread prefix I can't choose CS4 (it goes up to CS3)
    Very weird....
    Toine Kamps | Design & Coding
    toinekamps.com

  9. #29

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