I released an unsponsored game and it got a couple million plays it a week. I'm making money off of it by advertising another product of mine. So I want to get as many plays as possible. So far, I got the game on Newgrounds, Kongregate, Armorgames, and many medium sized to smaller sites.

I'm a bit lost as to what I should do next. This is my first Flash game, and I don't personally play enough Flash games to be super familiar with the ins and outs of the market. I've been getting lots of requests to do branded site-locks, API integrations, and translations of the game. However, most of these seem like they'll take more time than they're worth. Sure, I'm willing to spend an hour and swap logos around, but integrating an API is going to be a real pain. If I have a game that did over 2,000,000 plays in a week, how much money should I be able to make for doing these menial tasks?

I've been thinking about hiring someone else to do it for me, but sharing my code scares the hell out of me considering the amount of Flash game theft that happens (and if it does get stolen, potential for sequels could be lessened). Also, my game is built with a combo of Flash Builder and Flash Professional, which I imagine will make it harder to find someone competent enough to do the required changes.

I have also been wondering if there are potential sources of plays that I have been missing. For example, is it worth it to integrate something like the Mochi API so that I can get listed on their site? Or is it worth it to integrate the Kongregate API - would that generate new traffic? Any other obvious ways that I don't know about?

I'd appreciate if some experienced devs could give me some advice. Thanks!