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Thread: So whats everyone been up to?

  1. #121
    formerly hooligan2001 :) .hooligan's Avatar
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    Thanks for the reply tomsamson! I know what you mean. If I release it even with Jetpack in the name now I think that it will be seen like a copy cat game. So I'm going to try avoid that. I'm sure ill come up with something.

    I got over my sulking over the name. I think I just want to finish the game now.

    I got a bit of advice from a friend to maybe release an early beta on android for free to sort of inspire me to finish it properly and get some feedback for it too. On things to add/remove/change. I'll let you guys know if I do that so anyone with an android device can test it out. I'm aiming to have a beta in about a month. That's all pending client work though. But the next month looks kinda free. I'll see.

    Thanks again for your opinion man. Always helps.
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  2. #122
    The mouse-shaped Collective Dr
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    Unhappy

    Struggling with Jquery and IE7 compatibility. Why is it that there is always one person who hasn't upgraded their computer in the past 10 years.

  3. #123
    Yes we can tomsamson's Avatar
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    you're welcome hooly and yeah, looking forward to your demo =)

  4. #124
    Senior Member Pazil's Avatar
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    Oh, forgot to mention it, but another thing I've been up to is I finally got a track signed to a record label! :O

    If you guys like some electro, here's the track that got signed:
    http://soundcloud.com/psvils/symphomaniac-original-mix

    Sounds a bit amateurish, I was a bit surprised that someone actually wanted to sign it o.O
    WIP-ZOMBIES

    I love vegetarians! More meat for the rest of us!

  5. #125
    formerly hooligan2001 :) .hooligan's Avatar
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    Quote Originally Posted by Pazil View Post
    Oh, forgot to mention it, but another thing I've been up to is I finally got a track signed to a record label! :O

    If you guys like some electro, here's the track that got signed:
    http://soundcloud.com/psvils/symphomaniac-original-mix

    Sounds a bit amateurish, I was a bit surprised that someone actually wanted to sign it o.O
    That's awesome, congrats! I just checked it out, sounds great.
    World Arcade | Facebook | Twitter - Follow MEEEE! or not......

  6. #126
    Yes we can tomsamson's Avatar
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    Yeah, not the type of music i listen to during work usually but still listened to it twice in a row, builds up to something pretty dope =)

  7. #127
    formerly hooligan2001 :) .hooligan's Avatar
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    Just read this morning on gamasutra that UE3 will export to the new flash too? Would any of you be more inclined to work with that over Unity now?
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  8. #128
    Yes we can tomsamson's Avatar
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    I wouldn´t trash it without giving it a try but yeah, there are a lot of things i'm not sure about yet regarding that like what licensing models they will offer at the end or how well it will work on lower end machines, how well it will work together with the flash api, not just the player and then there are other points which are maybe more personal preference like which coding languages ones prefers etc.

  9. #129
    Dance Monkey Dance! Doush.'s Avatar
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    Yeah. Didn't they just come out with a new licence. Totally free, until you make 50k from it? Don't quote me on that though. I just remember reading it somewhere not long ago.

    The new flash player will only support newer graphics cards and its software rendering is killer slow. So not sure how many people will be able to play 3d games in flash anyway.

    I think I prefer the UE3 over unity workflow and interface even though I've been using unity more often over the past year, mainly because I wanted to export to iOS and the UE3 hadn't released for iOS yet.
    "I layed down in my bed last night looked up at the stars, and thought to myself... Where the F*#K is my roof"

  10. #130
    Yes we can tomsamson's Avatar
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    There are several licensing options for Unreal like there are for Unity.
    For Unity one can get the indie version for free and can buy the pro version as well as licenses for deploying to mobile platforms and consoles and then does not have to pay any revenue share to Unity Technologies, no matter how much money a game one makes brings in.
    For Unreal there´s Unreal proper which is the big version which costs a lot of money next to a quite high share per title and then there´s udk which is the trimmed down smaller version which can be gotten for free initially but then you have to pay a certain share of your returns if you pass a certain income limit (so that´s what you were talking about).

    Let´s see which of their licensing models supports what release options at which revenue share percentages or other costs.

    And yeah, its probably personal preference whether one likes the editor options and coding languages supported in one package more than what´s there on those ends in the other.

    I like the languages supported more in unity right now, regarding editor features unreal has more shiny bling bling than unity on several ends there right now but then out of the box unreal is also way more tailored for making fps games in certain look than any other game type whereas unity doesn´t come with lots of fps specific stuff out of the box but is out of the box also a more general purpose/ game type engine also for all sorts of art types rather than being focussed so much on making fps games.
    Sure both could be used for any other kind of game with enough own effort put into it as many games of all sorts of looks and genres and looks made in both show quite well, just talking about my experiences for what they are more ideal and focussed on out of the box.

    In either case, yeah, for developers the more in options and competition there on the middleware front is a good thing on many sides so i welcome that =)

  11. #131
    Senior Member Pazil's Avatar
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    Happy new years everyone!
    WIP-ZOMBIES

    I love vegetarians! More meat for the rest of us!

  12. #132
    2KHeroes / Sylvaniah designer luxregina's Avatar
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    Flashkit wrote to me for my birthday! so I decided to check the place out...I think this is the place where my account is the oldest...18 years!!! Wow...
    So ... what's everyone been up to?

  13. #133
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    I have no idea why it has happened so. But sounds a little amazing.

  14. #134
    Senior Member realMakc's Avatar
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    @luxregina almost 17 here. but I have older accounts, just not using them
    who is this? a word of friendly advice: FFS stop using AS2

  15. #135
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    I came back to this forum because I'm getting really desperate now :P actually it's quite sad and serious. I might make another topic in the appropriate forum, but basically I'm struggling to convert (or even build from the ground up) my old projects into HTML5. It's pretty annoying how all these ads or posts on media keep popping up that flash is going away, or people spouting their hate and that flash player should die... yeah it doesn't help that Adobe failed to create a proper tool that converts AS2 to JS or whatever has to be done. Heck some of my AS3 projects didn't even property convert when I did the process on Adobe Animate. You'd think that for a company that invented AS (or at least acquired it from Macromedia) they'd have all the know-how in making a simple converter... AS2 does this, the equivalent in JS is that... why is this so hard?

    At the very least, the animated bits of my AS2 site were perfectly converted by simply opening up the fla file in adobe animate... it's just that all the code disappeared :P does HTML5 even need a preloader in the way a flash file would?

  16. #136
    Senior Member Sietjp's Avatar
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    Happy new year 2023 to everyone, I'm still alive.

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