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I'm feeling supersonic
Originally Posted by Son of Bryce
Yeah, it's mr_malee's game! haha! I had the pleasure of re-skinning it. I've been at Soap for a couple years, I joined as the LA office was starting up. Been doing mostly games, but some banners and site stuff as well. You can see some stuff I've been doing at my portfolio site sonofbryce.com.
I've been in the depths of Flash but I'm kind of bored with it. I've been interested in experimenting with new stuff, been learning more HTML/CSS/JS/JQuery web stuff to get a feel for what it's all about. I was a lot more interested in HTML when it began seeming that Flash wasn't necessary for a lot of the more straightforward web/layout stuff. Javascript is a hindrance to me though, trying to figure out how scoping works and getting comfortable with that. Error city.
I've been into Unity for a while now but still haven't done enough experimenting with it. I participated in the Global Game Jam this year and our team did a Unity game, while learning it on the fly. It came out pretty good! Fortunately someone joined our team that knew Unity and saved our butts with the more of the complex things. It was a great way to learn the program, especially since we limited complexity by using spheres for our characters. And C# is a much better language than Actionscript from that experience because of all the math functions and utilities that it has built in. You can read a blog post about it, and download the project source at http://blog.sokay.net/2011/02/13/bry...game-jam-2011/
I like Unity, but it has a lot of quirks of its own. The concept of building a game out of an already made game engine was a bit different for me, and it took a while to figure out how to do small things like instantiating objects through code. But it's easy as hell once you get over the speed bumps, I think. And I very much like that it's fast.
Great job on the Horrible Bosses reskin! Checked out your portfolio, lovely work you have there, and some I recognise as having come through the office before (Reepicheep!).
I still love Flash, i guess I'm just fatigued with a lot of the work I'm being given during the day job. Loving Unity at the moment though, but it's strictly an off hours thing as the clients at the day job are thinking of accessibility all the time. Unity to me is a little like the old days of Flash; when you start out you do everything as code on MCs on a stage, and then you start instantiating everything and trying to make your code cleaner. Playing around with features I'd have only read about in magazines, like Beast Lightmapping, Occlusion Culling and all the post processing fx is so much fun. Good job on the Game Jam and great write up, I'll be having a good look at that later!
The HTML5 stuff I'm not enjoying so much. I can't help feeling it's like a new band being hyped in the NME, people are willing it to succeed before it's time. Javascript is such a messy thing to work with too. There's some very impressive things being done with it using WebGL (not compatible with IE) in conjunction with three.js. Most exciting for me though is Bartek Drodz's new J3D, a 3d engine for WebGL he's put together, for which he's even created a Unity Exporter for! Examples here: http://www.everyday3d.com/blog/index...experiments-2/
Squize/Lux, glad you've released those screens into the wild, the game just looks like it's piled on the pounds of awesome each time I look at it. Hype it to the max, it's going to be great
.hooligan, I started off using Unity with JS and it was very straightforward but I made the decision a little while back to switch to C# and I haven't looked back. C# is very new to me, and I'm still getting my head round some of it, but I'm enjoying it loads. The Quaternion stuff is something I tried to look into when I was messing with Away3D a couple of years back, but Unity makes using them so much easier. As I said above though, it's just so much fun having all that power!
Tom, not bad thanks, what are you up to these days? What you said about Unity is spot on, I really wish they'd bought that ScaleForm tech (http://www.scaleform.com/) before Autodesk did, it would have been the perfect solution to UI in Unity.
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