depth control on isometric grid with multi tiled objects
hi, i am creating a isometric game looks something like farm ville and city ville..i almost done everything. but but problem is only with sorting depth. plz find the attached .fla. this code is working in certain situations but not every time. plz give me better solution for this. Atlease provide me way how to work on....thinks in advance...)
Last edited by poreddy.ramesh; 03-30-2011 at 02:31 AM.
I'm working right now on a flash isometric game, and I'm stuck with the depth sorting thing. I tried several algorithms but no one worked fine. The coordinate system i use is 2 dimensional ( x&y ), and the game objects have different sizes.
I wonder if someone could help me to find an algorithm that does the trick and so I can move on with the game.
Thanks.