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a class to store Data?
hey, i know this probably sounds ridiculous.
I'm working on a tile based game and I want to create a class file that will hold all of my level design arrays. it seems silly to make this class extend MovieClip so i was wondering what a good class would be to have it extend. I want to call the class file up when loading a level and have it send the array to my tilesetter function in my game engine. if anyone has any suggestions i would really appreciate it. this is just an effort to avoid having an insane amount of code in anyone file for such a small game. Thanks again if anyone can help.
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Why does it have to extend ANY class? Only extend a particular class if you're going to use the sub-class functionality. If you're not using any subclass functionality (which it sounds like), then don't extend any class (it'll by default extend the Object class). If you need to dispatch events (the only thing I could think of that a data storage class may need) then extend EventDispatcher.
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hmm, i had not realized i could get away with that. thank you. i hope i can get it to work.
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