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URLLoader/URLReqest memory leak problem.
I have the following code where I am pulling XML weather data from NOAA. This is an AIR app. Everything loads fine but, every time it is loaded it adds about 1.3mb to the System.totalMemory check I'm testing. It seems like there is a cache that needs to cleared somewhere or there is a leak. I have searched and found some that say there is a leak but, can anyone tell from my code below if I am clearing everything I should?
I have shorted the code, there are actually 6 cities in my final file.
TIA
Actionscript Code:
import flash.net.URLLoader import flash.net.URLRequest import fl.containers.UILoader;
var xmlSomeCity1:XML; var xmlSomeCity2:XML;
var loaderOne:URLLoader = new URLLoader();
loaderOne.load(new URLRequest("link to file")); loaderOne.addEventListener(Event.COMPLETE, processSomeCity1XML, false, 0, true);
function processSomeCity1XML(e:Event):void { xmlSomeCity1 = new XML(e.target.data); _somecity1.location_somecity1.text = xmlSomeCity1.location; _somecity1.time_somecity1.text = xmlSomeCity1.observation_time; _somecity1.weather_somecity1.text = xmlSomeCity1.weather; _somecity1.temperature_somecity1.text = xmlSomeCity1.temperature_string; _somecity1.humidity_somecity1.text = xmlSomeCity1.relative_humidity + "%"; _somecity1.wind_somecity1.text = xmlSomeCity1.wind_dir + " at " + xmlSomeCity1.wind_mph; _somecity1.pressure_somecity1.text = xmlSomeCity1.pressure_in + " inches"; _somecity1.dewpoint_somecity1.text = xmlSomeCity1.dewpoint_string; _somecity1.visibility_somecity1.text = xmlSomeCity1.visibility_mi + " miles"; _somecity1.icon_somecity1.source = "link to file" + xmlSomeCity1.icon_url_name; _progressBar1._bar.scaleX = 0.1666; loaderOne.close(); loaderOne.removeEventListener(Event.COMPLETE, processSomeCity1XML); loaderOne.load(new URLRequest("link to file")); loaderOne.addEventListener(Event.COMPLETE, processSomeCity2XML, false, 0, true); }
function processSomeCity2XML(e:Event):void { xmlSomeCity2 = new XML(e.target.data); _somecity2.location_somecity2.text = xmlSomeCity2.location; _somecity2.time_somecity2.text = xmlSomeCity2.observation_time; _somecity2.weather_somecity2.text = xmlSomeCity2.weather; _somecity2.temperature_somecity2.text = xmlSomeCity2.temperature_string; _somecity2.humidity_somecity2.text = xmlSomeCity2.relative_humidity + "%"; _somecity2.wind_somecity2.text = xmlSomeCity2.wind_dir + " at " + xmlSomeCity2.wind_mph; _somecity2.pressure_somecity2.text = xmlSomeCity2.pressure_in + " inches"; _somecity2.dewpoint_somecity2.text = xmlSomeCity2.dewpoint_string; _somecity2.visibility_somecity2.text = xmlSomeCity2.visibility_mi + " miles"; _somecity2.icon_somecity2.source = "link to file" + xmlSomeCity2.icon_url_name; _progressBar1._bar.scaleX = 1.0000; loaderOne.close(); loaderOne.removeEventListener(Event.COMPLETE, processSomeCity2XML); _somecity2.icon_somecity2.addEventListener(Event.COMPLETE, completeHandler, false, 0, true); }
function completeHandler(event:Event):void { loaderOne.close(); loaderOne.data = null; loaderOne = null; _somecity2.icon_somecity2.removeEventListener(Event.COMPLETE, completeHandler); System.disposeXML(xmlSomeCity1); System.disposeXML(xmlSomeCity2); loaderOne.data.clear(); }
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Flactionscrish
you should switch two lines in the completeHandler function
loaderOne.data.clear() should come before loaderOne = null
also, do you have access to a profiler? you could use that to see if it is the loader that is not dying or some xml objects? the profiler could really help you determine which objects are piling up. (Flash Builder and FlashDevelop have them)
ktu[k-two]
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