Hi everybody. I'm new here and I attempted to make a dungeon maze game
However, my hitTestObject method does not work. For specific, the player is supposed to pick up the key when he encounters it; but nothing happens.
Anyone can please show me some guidelines here?
Here is my code, so far.
My main class
Actionscript Code:
package
{
    import flash.display.MovieClip;
    import flash.events.Event;
   
    /*construct the class with an event listener that checked
    if objects have been added to the stage then the handle
    is triggered */

    public class DungeonOne_Manager extends MovieClip
    {
        public function DungeonOne_Mangager()
        {
            //Initilize the class once the
            //dungeon object is displayed on the stage
            addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
        }
       
        private function onAddedToStage(event:Event):void
        {
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
            addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
        }
        private function onRemovedFromStage(event:Event):void
        {
            removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
            removeEventListener(Event.ENTER_FRAME, onEnterFrame1);
            removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
        }
        // All the logics of the game lie in this function
        private function onEnterFrame(event:Event):void
        {
            //1.If player is touching the key, but
            //doesnt have it, then pick it up.
            if(player1.hitTestObject(doorKey1))
            {
                player1.addChild(doorKey1);
            }
            trace( player1.getBounds(stage));
            trace( doorKey1.getBounds(stage));
        }
    }
}
My player1 class
Actionscript Code:
package  {
    import flash.display.MovieClip;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.ui.Keyboard;
    public class Player1 extends MovieClip
    {
        private var vx,vy : int;
        private var playerHalfWidth, playerHalfHeight: uint;
        private var hasKey: Boolean;

        public function Player1()
        {
            // constructor code
            addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
        }
       
        private function onAddedToStage(event:Event):void
        {
            vx = 0; vy = 0;
            playerHalfWidth = width/2;
            playerHalfHeight = height/2;
            hasKey = false;
           
            //Add event listener
            stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown1);
            stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp1);
            addEventListener(Event.ENTER_FRAME, onEnterFrame1);
            addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
        }
       
        private function onRemovedFromStage(event:Event):void
        {
            removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
            removeEventListener(Event.ENTER_FRAME, onEnterFrame1);
            removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
        }
        private function onKeyDown1(event:KeyboardEvent)
        {
            if(event.keyCode == Keyboard.LEFT)
            {
                vx = -5;
            }
            if(event.keyCode == Keyboard.RIGHT)
            {
                vx = 5;
            }
            if(event.keyCode == Keyboard.UP)
            {
                vy = -5;
            }
            if(event.keyCode == Keyboard.DOWN)
            {
                vy = 5;
            }
        }
        private function onKeyUp1(event:KeyboardEvent):void
        {
            if(event.keyCode == Keyboard.LEFT ||
               event.keyCode == Keyboard.RIGHT)
            {
                vx = 0;
            }
            if(event.keyCode == Keyboard.UP ||
               event.keyCode == Keyboard.DOWN)
            {
                vy = 0;
            }
        }
        public function onEnterFrame1(event:Event):void
        {
            x += vx;

            y += vy;
            if (x + playerHalfWidth > 550)
            {
                x = 550 - playerHalfWidth;
            }
            else if (x - playerHalfWidth < 0)
            {
                x =  0 + playerHalfWidth;
            }
            if (y + playerHalfHeight > 400)
            {
                y = 400 - playerHalfHeight
            }
            else if (y - playerHalfHeight < 0)
            {
                y =  0 + playerHalfHeight;
            }
        }
    }
}