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TaskManager for Games
Hello All,
Just wanted to know what is the most common methodology of implementing a Task Manager in Games... something like asking the player to do a task and then another in a sequential order. Any pointers to any tutorials? Any common ways to accomplish this?
Thanks in advance.
Regards,
Abhishek
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Funkalicious
Do you mean something like goals to complete a level/quest by tasks? In that case you may want to look into triggers. Basicly a trigger is something that can be... well triggered.
A trigger has conditions and effects. Conditions are the conditions that need to be met, before the trigger actually triggers. When a trigger triggers the effects are applied.
If an effect can be to create another trigger, you can effectively have a series of quests follow each other. I've used a similair system in my Marshmellow prototype.
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