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Thread: [RESOLVED] Bubble Problems Continued

  1. #1
    Junior Member
    Join Date
    Jul 2013
    Posts
    10

    resolved [RESOLVED] Bubble Problems Continued

    So earlier I was asking for help with something else related to this that has been somewhat resolved. My problem now is that the bubbles being created by the following code are appearing in the foreground no mater where I move the layer order.

    Is there any sort of code that would put the bubbles in the background? I was thinking using .swapDepths could work somehow, but I can't seem to get it to work right if it is what I should use.

    Thanks for your help.

    PHP Code:
    kNbrBalls 20;
    gravK = -0.0;            // gravity
    dampK 01;           // lower numbers make more air resistance
    dampCollision .99;     // energy retained in collisions

    ballRadius 15;
    ballWidth ballRadius*2;

    SH Stage.height;
    SW Stage.width;

    MovieClip.prototype.handleCollisions = function()
    {
        for (var 
    mcs.length-1>= 1; --i) {
            var 
    x1 mcs[i]._x;
            var 
    y1 mcs[i]._y;
            for (
    i-1>= 0; --j) {
                var 
    dx mcs[j]._x x1;
                var 
    dy mcs[j]._y y1;
                var 
    dist Math.sqrt(dx*dx+dy*dy);
                if (
    dist ballWidth) {
                    
    // collide - trade energy (mag1,mag2), and travel in opposite direction of collision
                    
    var mag1 Math.sqrt(mcs[i].vx*mcs[i].vx+mcs[i].vy*mcs[i].vy);
                    var 
    mag2 Math.sqrt(mcs[j].vx*mcs[j].vx+mcs[j].vy*mcs[j].vy);
                    
    mcs[j].vx = (mag1*dx/dist)*dampCollision;
                    
    mcs[j].vy = (mag1*dy/dist)*dampCollision;
                    
    mcs[i].vx = -(mag2*dx/dist)*dampCollision;
                    
    mcs[i].vy = -(mag2*dy/dist)*dampCollision;
                }
            }
        }
    }



    MovieClip.prototype.moveBall = function()
    {
        
    // compute forces on ball
        
    if (!this.isDragging) {
            
    this.vx *= dampK;    // damping due to air resistance
            
    this.vy *= dampK;

            
    this.vy += gravK;    // gravity
            
            // bounce off floor and ceiling
            
    if (this._y+ballRadius this.vy >= SH ||
                (
    this._y-ballRadius) + this.vy 0)
            {
                
    this.vy *= -dampCollision;
            }
            
    // bounce off right and left walls
            
    if ((this._x-ballRadius) + this.vx <= ||
                 
    this._x+ballRadius this.vx >= SW)
            {
                
    this.vx *= -dampCollision;
            }
            
    this._x += this.vx;
            
    this._y += this.vy;
        }
    }

    mcs = [];
    for (var 
    0kNbrBalls; ++i) {
      var 
    mc this.attachMovie("superball_mc""mc"+i1+i);
      
    mcs[i] = mc;
      
    mc._x ballRadius+random(Stage.width-ballWidth);
      
    mc._y ballRadius+random(Stage.height-ballWidth);
      
    mc.vx Math.random()*32-16;
      
    mc.vy Math.random()*32-16;
      
    mc._width ballRadius*2;
      
    mc._height ballRadius*2;
      
    mc.onEnterFrame mc.moveBall;
      
    mc.stop();
        
    choice Math.round(Math.random()*4);

        switch (
    choice) {

        case 
    :

            
    mc.gotoAndPlay(1);

            break;

        case 
    :

            
    mc.gotoAndPlay(90);

            break;

        case 
    :

            
    mc.gotoAndPlay(180);

            break;

        case 
    :

            
    mc.gotoAndPlay(270);

            break;

        case 
    :

            
    mc.gotoAndPlay(360);

            break;
            }
    }

    _root.onEnterFrame handleCollisions

  2. #2
    Designer, Programmer, Musician angelhdz's Avatar
    Join Date
    Mar 2010
    Posts
    971
    Have you tried this: var mc = this.attachMovie("superball_mc", "mc"+i, 0-i);
    ¿?
    Already mastering AS3. It was so fun. Now into Javascript and PHP and all its libraries

  3. #3
    Designer, Programmer, Musician angelhdz's Avatar
    Join Date
    Mar 2010
    Posts
    971
    Make an empty movieclip on a lower layer, put it an instance name of "holder" and change this line of your code:

    var mc = holder.attachMovie("superball_mc", "mc"+i, holder.getNextHighestDepth());
    Already mastering AS3. It was so fun. Now into Javascript and PHP and all its libraries

  4. #4
    Junior Member
    Join Date
    Jul 2013
    Posts
    10
    The first method didn't work, but the second worked perfectly.
    Quote Originally Posted by angelhdz View Post
    Make an empty movieclip on a lower layer, put it an instance name of "holder" and change this line of your code:

    var mc = holder.attachMovie("superball_mc", "mc"+i, holder.getNextHighestDepth());
    Thanks angelhdz

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