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Thread: Experienced but affordable Flash Game Developer & Graphic Artist

  1. #1
    PlayerForever adi4x's Avatar
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    Thumbs up Experienced but affordable Flash Game Developer & Graphic Artist

    Looking for work right now. I developed over 100 games (starting with $10/hour, depending on project length)
    Here is a bit of my portfolio http://www.playerforever.com

    - 2D + 3D
    - Flash and Mobile
    - professional
    - fast
    - low cost

    Contact me now! I can help you!
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  2. #2
    Member Alloy Bacon's Avatar
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    Private message me, heres my site: http://indocastles.com/
    Is there such a thing as a daily paid job?

  3. #3
    Senior Member
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    I think not so laugh, but good luck

  4. #4
    Senior Member realMakc's Avatar
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    I developed over 100 games (starting with $10/hour
    if you really did 100 games, you should at least double that rate
    who is this? a word of friendly advice: FFS stop using AS2

  5. #5
    PlayerForever adi4x's Avatar
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    well, I made about 150 in fact
    more then 100 were sponsored.

    I lost my current sponsor after many years so I comeback where I find it
    I actually moved to Unity3d one year ago (and completed one game recently) but I don't have any job.

    Any advice would be appreciated! This was my first post and job request (im not spamming, im very selective)
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  6. #6
    Senior Member realMakc's Avatar
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    I've lost my fulltime job over half of year ago and have since then been living off odesk. They have simple system and sometimes the projects are very interesting.
    who is this? a word of friendly advice: FFS stop using AS2

  7. #7
    PlayerForever adi4x's Avatar
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    Quote Originally Posted by realMakc View Post
    I've lost my fulltime job over half of year ago and have since then been living off odesk. They have simple system and sometimes the projects are very interesting.
    Thank's realMakc ! I really appreciate your advice! Join date 2002 .. Cool, I thought I'm the older one in here
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  8. #8
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    10 bucks an hour is not much that's true. But on the other hand, game development process is slow and takes a lot of time. When you add up all those working hours and multiply them by 10 you get the figure which is pretty much high compared to what sponsors are ready to pay. By the way, you did Vampire Blaster by yourself? that's really cool game, you're very talented..

    Now, I am talking from the sponsor's perspective. For instance, arcane circus team did a game for me recently , it's called Hodag Snag, and it cost me, well, let's just say under 100 bucks.

    To make such game I guess, with all the coding, graphics and testing, that all would take up at least a week, right? 5 days * 8 hours = 40 hours *10 bucks = 400 bucks. See my point? 400 is way to much for sponsors and developers cannot accept much less than that. ..

    what about scary maze? those are simple and still very popular.. could you do one of those ? I would probably want something distinctive, because there are like dozens of identical versions ... how long would it take to make something like that?

  9. #9
    PlayerForever adi4x's Avatar
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    Hi coolnick
    Yes. I did that game entirely. And many many other. I like to work alone even if from time to time I get some graphics from other freelancers or stores.

    $100 it's acceptable for a simple game as that if it's non exclusive or it's a derivation work (with small changes) form another game

    I could do scare maze of course.
    Please email me to get in touch and we can discuss more. I work very fast and I provide free demos
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  10. #10
    Designer, Programmer, Musician angelhdz's Avatar
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    Free decompilable demos?
    Already mastering AS3. It was so fun. Now into Javascript and PHP and all its libraries

  11. #11
    PlayerForever adi4x's Avatar
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    Quote Originally Posted by angelhdz View Post
    Free decompilable demos?
    Good joke :P

    Actually, I just closed a google account for a publisher who ripped an entire game of mine and port it to Android Google play (1-2 months ago).
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  12. #12
    Prid - Outing Nig 13's Avatar
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    Quote Originally Posted by adi4x View Post
    Good joke :P

    Actually, I just closed a google account for a publisher who ripped an entire game of mine and port it to Android Google play (1-2 months ago).
    Oh, I'm so sorry to hear that Decompiling to steal others work is just wrong on so many levels. Sure I'd decompile to learn how to achieve a certain effect, but if you hire someone and then steal their work to later publish it as your own for free, that's wrong. Unfortunately this is quite common on sites like Freelancer.com :/
    I am back, guys ... and finally 18 :P

    BRING BACK THE OLD DESIGN!! OR AT LEAST FIX THE AS TAGS

  13. #13
    Member Alloy Bacon's Avatar
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    yeah stealing code is a bad idea, just do the tutorial and learn it or go for open source code and learn it!
    Is there such a thing as a daily paid job?

  14. #14
    . fruitbeard's Avatar
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    Hi,

    Good artists copy; great artists steal
    If you steal from one author, its plagiarism; if you steal from many, its research.
    http://quoteinvestigator.com/2013/03/06/artists-steal/

    However to blatantly copy and make money is a different story.

  15. #15
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    hmmm

    hmmm

    I would never compromise my business because of a quick buck. On the other hand, who knows what I have sponsored so far ... sometimes published/sponsor is not aware of what he's paying for.


    Quote Originally Posted by fruitbeard View Post
    Hi,





    http://quoteinvestigator.com/2013/03/06/artists-steal/

    However to blatantly copy and make money is a different story.

  16. #16
    Senior Member realMakc's Avatar
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    "If you steal from one author, it’s plagiarism; if you steal from many, it’s research"
    who is this? a word of friendly advice: FFS stop using AS2

  17. #17
    PlayerForever adi4x's Avatar
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    I am still available for freelance
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